the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2 3#ifdef _WINDOWS64 4 5#include "WinsockNetLayer.h" 6#include "..\..\Common\Network\PlatformNetworkManagerStub.h" 7#include "..\..\..\Minecraft.World\Socket.h" 8 9SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET; 10SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET; 11HANDLE WinsockNetLayer::s_acceptThread = NULL; 12HANDLE WinsockNetLayer::s_clientRecvThread = NULL; 13 14bool WinsockNetLayer::s_isHost = false; 15bool WinsockNetLayer::s_connected = false; 16bool WinsockNetLayer::s_active = false; 17bool WinsockNetLayer::s_initialized = false; 18 19BYTE WinsockNetLayer::s_localSmallId = 0; 20BYTE WinsockNetLayer::s_hostSmallId = 0; 21BYTE WinsockNetLayer::s_nextSmallId = 1; 22 23CRITICAL_SECTION WinsockNetLayer::s_sendLock; 24CRITICAL_SECTION WinsockNetLayer::s_connectionsLock; 25 26std::vector<Win64RemoteConnection> WinsockNetLayer::s_connections; 27 28SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET; 29HANDLE WinsockNetLayer::s_advertiseThread = NULL; 30volatile bool WinsockNetLayer::s_advertising = false; 31Win64LANBroadcast WinsockNetLayer::s_advertiseData = {}; 32CRITICAL_SECTION WinsockNetLayer::s_advertiseLock; 33int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT; 34 35SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET; 36HANDLE WinsockNetLayer::s_discoveryThread = NULL; 37volatile bool WinsockNetLayer::s_discovering = false; 38CRITICAL_SECTION WinsockNetLayer::s_discoveryLock; 39std::vector<Win64LANSession> WinsockNetLayer::s_discoveredSessions; 40 41CRITICAL_SECTION WinsockNetLayer::s_disconnectLock; 42std::vector<BYTE> WinsockNetLayer::s_disconnectedSmallIds; 43 44CRITICAL_SECTION WinsockNetLayer::s_freeSmallIdLock; 45std::vector<BYTE> WinsockNetLayer::s_freeSmallIds; 46 47bool g_Win64MultiplayerHost = false; 48bool g_Win64MultiplayerJoin = false; 49int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT; 50char g_Win64MultiplayerIP[256] = "127.0.0.1"; 51 52bool WinsockNetLayer::Initialize() 53{ 54 if (s_initialized) return true; 55 56 WSADATA wsaData; 57 int result = WSAStartup(MAKEWORD(2, 2), &wsaData); 58 if (result != 0) 59 { 60 app.DebugPrintf("WSAStartup failed: %d\n", result); 61 return false; 62 } 63 64 InitializeCriticalSection(&s_sendLock); 65 InitializeCriticalSection(&s_connectionsLock); 66 InitializeCriticalSection(&s_advertiseLock); 67 InitializeCriticalSection(&s_discoveryLock); 68 InitializeCriticalSection(&s_disconnectLock); 69 InitializeCriticalSection(&s_freeSmallIdLock); 70 71 s_initialized = true; 72 73 StartDiscovery(); 74 75 return true; 76} 77 78void WinsockNetLayer::Shutdown() 79{ 80 StopAdvertising(); 81 StopDiscovery(); 82 83 s_active = false; 84 s_connected = false; 85 86 if (s_listenSocket != INVALID_SOCKET) 87 { 88 closesocket(s_listenSocket); 89 s_listenSocket = INVALID_SOCKET; 90 } 91 92 if (s_hostConnectionSocket != INVALID_SOCKET) 93 { 94 closesocket(s_hostConnectionSocket); 95 s_hostConnectionSocket = INVALID_SOCKET; 96 } 97 98 EnterCriticalSection(&s_connectionsLock); 99 for (size_t i = 0; i < s_connections.size(); i++) 100 { 101 s_connections[i].active = false; 102 if (s_connections[i].tcpSocket != INVALID_SOCKET) 103 { 104 closesocket(s_connections[i].tcpSocket); 105 } 106 } 107 s_connections.clear(); 108 LeaveCriticalSection(&s_connectionsLock); 109 110 if (s_acceptThread != NULL) 111 { 112 WaitForSingleObject(s_acceptThread, 2000); 113 CloseHandle(s_acceptThread); 114 s_acceptThread = NULL; 115 } 116 117 if (s_clientRecvThread != NULL) 118 { 119 WaitForSingleObject(s_clientRecvThread, 2000); 120 CloseHandle(s_clientRecvThread); 121 s_clientRecvThread = NULL; 122 } 123 124 if (s_initialized) 125 { 126 DeleteCriticalSection(&s_sendLock); 127 DeleteCriticalSection(&s_connectionsLock); 128 DeleteCriticalSection(&s_advertiseLock); 129 DeleteCriticalSection(&s_discoveryLock); 130 DeleteCriticalSection(&s_disconnectLock); 131 s_disconnectedSmallIds.clear(); 132 DeleteCriticalSection(&s_freeSmallIdLock); 133 s_freeSmallIds.clear(); 134 WSACleanup(); 135 s_initialized = false; 136 } 137} 138 139bool WinsockNetLayer::HostGame(int port) 140{ 141 if (!s_initialized && !Initialize()) return false; 142 143 s_isHost = true; 144 s_localSmallId = 0; 145 s_hostSmallId = 0; 146 s_nextSmallId = 1; 147 s_hostGamePort = port; 148 149 EnterCriticalSection(&s_freeSmallIdLock); 150 s_freeSmallIds.clear(); 151 LeaveCriticalSection(&s_freeSmallIdLock); 152 153 struct addrinfo hints = {}; 154 struct addrinfo *result = NULL; 155 156 hints.ai_family = AF_INET; 157 hints.ai_socktype = SOCK_STREAM; 158 hints.ai_protocol = IPPROTO_TCP; 159 hints.ai_flags = AI_PASSIVE; 160 161 char portStr[16]; 162 sprintf_s(portStr, "%d", port); 163 164 int iResult = getaddrinfo(NULL, portStr, &hints, &result); 165 if (iResult != 0) 166 { 167 app.DebugPrintf("getaddrinfo failed: %d\n", iResult); 168 return false; 169 } 170 171 s_listenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); 172 if (s_listenSocket == INVALID_SOCKET) 173 { 174 app.DebugPrintf("socket() failed: %d\n", WSAGetLastError()); 175 freeaddrinfo(result); 176 return false; 177 } 178 179 int opt = 1; 180 setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt)); 181 182 iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen); 183 freeaddrinfo(result); 184 if (iResult == SOCKET_ERROR) 185 { 186 app.DebugPrintf("bind() failed: %d\n", WSAGetLastError()); 187 closesocket(s_listenSocket); 188 s_listenSocket = INVALID_SOCKET; 189 return false; 190 } 191 192 iResult = listen(s_listenSocket, SOMAXCONN); 193 if (iResult == SOCKET_ERROR) 194 { 195 app.DebugPrintf("listen() failed: %d\n", WSAGetLastError()); 196 closesocket(s_listenSocket); 197 s_listenSocket = INVALID_SOCKET; 198 return false; 199 } 200 201 s_active = true; 202 s_connected = true; 203 204 s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL); 205 206 app.DebugPrintf("Win64 LAN: Hosting on port %d\n", port); 207 return true; 208} 209 210bool WinsockNetLayer::JoinGame(const char *ip, int port) 211{ 212 if (!s_initialized && !Initialize()) return false; 213 214 s_isHost = false; 215 s_hostSmallId = 0; 216 217 struct addrinfo hints = {}; 218 struct addrinfo *result = NULL; 219 220 hints.ai_family = AF_INET; 221 hints.ai_socktype = SOCK_STREAM; 222 hints.ai_protocol = IPPROTO_TCP; 223 224 char portStr[16]; 225 sprintf_s(portStr, "%d", port); 226 227 int iResult = getaddrinfo(ip, portStr, &hints, &result); 228 if (iResult != 0) 229 { 230 app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", ip, port, iResult); 231 return false; 232 } 233 234 s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); 235 if (s_hostConnectionSocket == INVALID_SOCKET) 236 { 237 app.DebugPrintf("socket() failed: %d\n", WSAGetLastError()); 238 freeaddrinfo(result); 239 return false; 240 } 241 242 int noDelay = 1; 243 setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay)); 244 245 iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen); 246 freeaddrinfo(result); 247 if (iResult == SOCKET_ERROR) 248 { 249 app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError()); 250 closesocket(s_hostConnectionSocket); 251 s_hostConnectionSocket = INVALID_SOCKET; 252 return false; 253 } 254 255 BYTE assignBuf[1]; 256 int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0); 257 if (bytesRecv != 1) 258 { 259 app.DebugPrintf("Failed to receive small ID assignment from host\n"); 260 closesocket(s_hostConnectionSocket); 261 s_hostConnectionSocket = INVALID_SOCKET; 262 return false; 263 } 264 s_localSmallId = assignBuf[0]; 265 266 app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId); 267 268 s_active = true; 269 s_connected = true; 270 271 s_clientRecvThread = CreateThread(NULL, 0, ClientRecvThreadProc, NULL, 0, NULL); 272 273 return true; 274} 275 276bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize) 277{ 278 if (sock == INVALID_SOCKET || dataSize <= 0) return false; 279 280 EnterCriticalSection(&s_sendLock); 281 282 BYTE header[4]; 283 header[0] = (BYTE)((dataSize >> 24) & 0xFF); 284 header[1] = (BYTE)((dataSize >> 16) & 0xFF); 285 header[2] = (BYTE)((dataSize >> 8) & 0xFF); 286 header[3] = (BYTE)(dataSize & 0xFF); 287 288 int totalSent = 0; 289 int toSend = 4; 290 while (totalSent < toSend) 291 { 292 int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0); 293 if (sent == SOCKET_ERROR || sent == 0) 294 { 295 LeaveCriticalSection(&s_sendLock); 296 return false; 297 } 298 totalSent += sent; 299 } 300 301 totalSent = 0; 302 while (totalSent < dataSize) 303 { 304 int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0); 305 if (sent == SOCKET_ERROR || sent == 0) 306 { 307 LeaveCriticalSection(&s_sendLock); 308 return false; 309 } 310 totalSent += sent; 311 } 312 313 LeaveCriticalSection(&s_sendLock); 314 return true; 315} 316 317bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize) 318{ 319 if (!s_active) return false; 320 321 if (s_isHost) 322 { 323 SOCKET sock = GetSocketForSmallId(targetSmallId); 324 if (sock == INVALID_SOCKET) return false; 325 return SendOnSocket(sock, data, dataSize); 326 } 327 else 328 { 329 return SendOnSocket(s_hostConnectionSocket, data, dataSize); 330 } 331} 332 333SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId) 334{ 335 EnterCriticalSection(&s_connectionsLock); 336 for (size_t i = 0; i < s_connections.size(); i++) 337 { 338 if (s_connections[i].smallId == smallId && s_connections[i].active) 339 { 340 SOCKET sock = s_connections[i].tcpSocket; 341 LeaveCriticalSection(&s_connectionsLock); 342 return sock; 343 } 344 } 345 LeaveCriticalSection(&s_connectionsLock); 346 return INVALID_SOCKET; 347} 348 349static bool RecvExact(SOCKET sock, BYTE *buf, int len) 350{ 351 int totalRecv = 0; 352 while (totalRecv < len) 353 { 354 int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0); 355 if (r <= 0) return false; 356 totalRecv += r; 357 } 358 return true; 359} 360 361void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize) 362{ 363 INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId); 364 INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId); 365 366 if (pPlayerFrom == NULL || pPlayerTo == NULL) return; 367 368 if (s_isHost) 369 { 370 ::Socket *pSocket = pPlayerFrom->GetSocket(); 371 if (pSocket != NULL) 372 pSocket->pushDataToQueue(data, dataSize, false); 373 } 374 else 375 { 376 ::Socket *pSocket = pPlayerTo->GetSocket(); 377 if (pSocket != NULL) 378 pSocket->pushDataToQueue(data, dataSize, true); 379 } 380} 381 382DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param) 383{ 384 while (s_active) 385 { 386 SOCKET clientSocket = accept(s_listenSocket, NULL, NULL); 387 if (clientSocket == INVALID_SOCKET) 388 { 389 if (s_active) 390 app.DebugPrintf("accept() failed: %d\n", WSAGetLastError()); 391 break; 392 } 393 394 int noDelay = 1; 395 setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay)); 396 397 extern QNET_STATE _iQNetStubState; 398 if (_iQNetStubState != QNET_STATE_GAME_PLAY) 399 { 400 app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n"); 401 closesocket(clientSocket); 402 continue; 403 } 404 405 BYTE assignedSmallId; 406 EnterCriticalSection(&s_freeSmallIdLock); 407 if (!s_freeSmallIds.empty()) 408 { 409 assignedSmallId = s_freeSmallIds.back(); 410 s_freeSmallIds.pop_back(); 411 } 412 else if (s_nextSmallId < MINECRAFT_NET_MAX_PLAYERS) 413 { 414 assignedSmallId = s_nextSmallId++; 415 } 416 else 417 { 418 LeaveCriticalSection(&s_freeSmallIdLock); 419 app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n"); 420 closesocket(clientSocket); 421 continue; 422 } 423 LeaveCriticalSection(&s_freeSmallIdLock); 424 425 BYTE assignBuf[1] = { assignedSmallId }; 426 int sent = send(clientSocket, (const char *)assignBuf, 1, 0); 427 if (sent != 1) 428 { 429 app.DebugPrintf("Failed to send small ID to client\n"); 430 closesocket(clientSocket); 431 continue; 432 } 433 434 Win64RemoteConnection conn; 435 conn.tcpSocket = clientSocket; 436 conn.smallId = assignedSmallId; 437 conn.active = true; 438 conn.recvThread = NULL; 439 440 EnterCriticalSection(&s_connectionsLock); 441 s_connections.push_back(conn); 442 int connIdx = (int)s_connections.size() - 1; 443 LeaveCriticalSection(&s_connectionsLock); 444 445 app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId); 446 447 IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId]; 448 449 extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal); 450 Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false); 451 452 extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager; 453 g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer); 454 455 DWORD *threadParam = new DWORD; 456 *threadParam = connIdx; 457 HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL); 458 459 EnterCriticalSection(&s_connectionsLock); 460 if (connIdx < (int)s_connections.size()) 461 s_connections[connIdx].recvThread = hThread; 462 LeaveCriticalSection(&s_connectionsLock); 463 } 464 return 0; 465} 466 467DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param) 468{ 469 DWORD connIdx = *(DWORD *)param; 470 delete (DWORD *)param; 471 472 EnterCriticalSection(&s_connectionsLock); 473 if (connIdx >= (DWORD)s_connections.size()) 474 { 475 LeaveCriticalSection(&s_connectionsLock); 476 return 0; 477 } 478 SOCKET sock = s_connections[connIdx].tcpSocket; 479 BYTE clientSmallId = s_connections[connIdx].smallId; 480 LeaveCriticalSection(&s_connectionsLock); 481 482 BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE]; 483 484 while (s_active) 485 { 486 BYTE header[4]; 487 if (!RecvExact(sock, header, 4)) 488 { 489 app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (header)\n", clientSmallId); 490 break; 491 } 492 493 int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3]; 494 495 if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE) 496 { 497 app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId); 498 break; 499 } 500 501 if (!RecvExact(sock, recvBuf, packetSize)) 502 { 503 app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId); 504 break; 505 } 506 507 HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize); 508 } 509 510 delete[] recvBuf; 511 512 EnterCriticalSection(&s_connectionsLock); 513 for (size_t i = 0; i < s_connections.size(); i++) 514 { 515 if (s_connections[i].smallId == clientSmallId) 516 { 517 s_connections[i].active = false; 518 closesocket(s_connections[i].tcpSocket); 519 s_connections[i].tcpSocket = INVALID_SOCKET; 520 break; 521 } 522 } 523 LeaveCriticalSection(&s_connectionsLock); 524 525 EnterCriticalSection(&s_disconnectLock); 526 s_disconnectedSmallIds.push_back(clientSmallId); 527 LeaveCriticalSection(&s_disconnectLock); 528 529 return 0; 530} 531 532bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId) 533{ 534 bool found = false; 535 EnterCriticalSection(&s_disconnectLock); 536 if (!s_disconnectedSmallIds.empty()) 537 { 538 *outSmallId = s_disconnectedSmallIds.back(); 539 s_disconnectedSmallIds.pop_back(); 540 found = true; 541 } 542 LeaveCriticalSection(&s_disconnectLock); 543 return found; 544} 545 546void WinsockNetLayer::PushFreeSmallId(BYTE smallId) 547{ 548 EnterCriticalSection(&s_freeSmallIdLock); 549 s_freeSmallIds.push_back(smallId); 550 LeaveCriticalSection(&s_freeSmallIdLock); 551} 552 553DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param) 554{ 555 BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE]; 556 557 while (s_active && s_hostConnectionSocket != INVALID_SOCKET) 558 { 559 BYTE header[4]; 560 if (!RecvExact(s_hostConnectionSocket, header, 4)) 561 { 562 app.DebugPrintf("Win64 LAN: Disconnected from host (header)\n"); 563 break; 564 } 565 566 int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3]; 567 568 if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE) 569 { 570 app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize); 571 break; 572 } 573 574 if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize)) 575 { 576 app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n"); 577 break; 578 } 579 580 HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize); 581 } 582 583 delete[] recvBuf; 584 585 s_connected = false; 586 return 0; 587} 588 589bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer) 590{ 591 if (s_advertising) return true; 592 if (!s_initialized) return false; 593 594 EnterCriticalSection(&s_advertiseLock); 595 memset(&s_advertiseData, 0, sizeof(s_advertiseData)); 596 s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC; 597 s_advertiseData.netVersion = netVer; 598 s_advertiseData.gamePort = (WORD)gamePort; 599 wcsncpy_s(s_advertiseData.hostName, 32, hostName, _TRUNCATE); 600 s_advertiseData.playerCount = 1; 601 s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS; 602 s_advertiseData.gameHostSettings = gameSettings; 603 s_advertiseData.texturePackParentId = texPackId; 604 s_advertiseData.subTexturePackId = subTexId; 605 s_advertiseData.isJoinable = 0; 606 s_hostGamePort = gamePort; 607 LeaveCriticalSection(&s_advertiseLock); 608 609 s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); 610 if (s_advertiseSock == INVALID_SOCKET) 611 { 612 app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError()); 613 return false; 614 } 615 616 BOOL broadcast = TRUE; 617 setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast)); 618 619 s_advertising = true; 620 s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL); 621 622 app.DebugPrintf("Win64 LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT); 623 return true; 624} 625 626void WinsockNetLayer::StopAdvertising() 627{ 628 s_advertising = false; 629 630 if (s_advertiseSock != INVALID_SOCKET) 631 { 632 closesocket(s_advertiseSock); 633 s_advertiseSock = INVALID_SOCKET; 634 } 635 636 if (s_advertiseThread != NULL) 637 { 638 WaitForSingleObject(s_advertiseThread, 2000); 639 CloseHandle(s_advertiseThread); 640 s_advertiseThread = NULL; 641 } 642} 643 644void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count) 645{ 646 EnterCriticalSection(&s_advertiseLock); 647 s_advertiseData.playerCount = count; 648 LeaveCriticalSection(&s_advertiseLock); 649} 650 651void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable) 652{ 653 EnterCriticalSection(&s_advertiseLock); 654 s_advertiseData.isJoinable = joinable ? 1 : 0; 655 LeaveCriticalSection(&s_advertiseLock); 656} 657 658DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param) 659{ 660 struct sockaddr_in broadcastAddr; 661 memset(&broadcastAddr, 0, sizeof(broadcastAddr)); 662 broadcastAddr.sin_family = AF_INET; 663 broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT); 664 broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST; 665 666 while (s_advertising) 667 { 668 EnterCriticalSection(&s_advertiseLock); 669 Win64LANBroadcast data = s_advertiseData; 670 LeaveCriticalSection(&s_advertiseLock); 671 672 int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0, 673 (struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr)); 674 675 if (sent == SOCKET_ERROR && s_advertising) 676 { 677 app.DebugPrintf("Win64 LAN: Broadcast sendto failed: %d\n", WSAGetLastError()); 678 } 679 680 Sleep(1000); 681 } 682 683 return 0; 684} 685 686bool WinsockNetLayer::StartDiscovery() 687{ 688 if (s_discovering) return true; 689 if (!s_initialized) return false; 690 691 s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); 692 if (s_discoverySock == INVALID_SOCKET) 693 { 694 app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError()); 695 return false; 696 } 697 698 BOOL reuseAddr = TRUE; 699 setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr)); 700 701 struct sockaddr_in bindAddr; 702 memset(&bindAddr, 0, sizeof(bindAddr)); 703 bindAddr.sin_family = AF_INET; 704 bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT); 705 bindAddr.sin_addr.s_addr = INADDR_ANY; 706 707 if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR) 708 { 709 app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError()); 710 closesocket(s_discoverySock); 711 s_discoverySock = INVALID_SOCKET; 712 return false; 713 } 714 715 DWORD timeout = 500; 716 setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout)); 717 718 s_discovering = true; 719 s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL); 720 721 app.DebugPrintf("Win64 LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT); 722 return true; 723} 724 725void WinsockNetLayer::StopDiscovery() 726{ 727 s_discovering = false; 728 729 if (s_discoverySock != INVALID_SOCKET) 730 { 731 closesocket(s_discoverySock); 732 s_discoverySock = INVALID_SOCKET; 733 } 734 735 if (s_discoveryThread != NULL) 736 { 737 WaitForSingleObject(s_discoveryThread, 2000); 738 CloseHandle(s_discoveryThread); 739 s_discoveryThread = NULL; 740 } 741 742 EnterCriticalSection(&s_discoveryLock); 743 s_discoveredSessions.clear(); 744 LeaveCriticalSection(&s_discoveryLock); 745} 746 747std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions() 748{ 749 std::vector<Win64LANSession> result; 750 EnterCriticalSection(&s_discoveryLock); 751 result = s_discoveredSessions; 752 LeaveCriticalSection(&s_discoveryLock); 753 return result; 754} 755 756DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param) 757{ 758 char recvBuf[512]; 759 760 while (s_discovering) 761 { 762 struct sockaddr_in senderAddr; 763 int senderLen = sizeof(senderAddr); 764 765 int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0, 766 (struct sockaddr *)&senderAddr, &senderLen); 767 768 if (recvLen == SOCKET_ERROR) 769 { 770 continue; 771 } 772 773 if (recvLen < (int)sizeof(Win64LANBroadcast)) 774 continue; 775 776 Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf; 777 if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC) 778 continue; 779 780 char senderIP[64]; 781 inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP)); 782 783 DWORD now = GetTickCount(); 784 785 EnterCriticalSection(&s_discoveryLock); 786 787 bool found = false; 788 for (size_t i = 0; i < s_discoveredSessions.size(); i++) 789 { 790 if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 && 791 s_discoveredSessions[i].hostPort == (int)broadcast->gamePort) 792 { 793 s_discoveredSessions[i].netVersion = broadcast->netVersion; 794 wcsncpy_s(s_discoveredSessions[i].hostName, 32, broadcast->hostName, _TRUNCATE); 795 s_discoveredSessions[i].playerCount = broadcast->playerCount; 796 s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers; 797 s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings; 798 s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId; 799 s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId; 800 s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0); 801 s_discoveredSessions[i].lastSeenTick = now; 802 found = true; 803 break; 804 } 805 } 806 807 if (!found) 808 { 809 Win64LANSession session; 810 memset(&session, 0, sizeof(session)); 811 strncpy_s(session.hostIP, sizeof(session.hostIP), senderIP, _TRUNCATE); 812 session.hostPort = (int)broadcast->gamePort; 813 session.netVersion = broadcast->netVersion; 814 wcsncpy_s(session.hostName, 32, broadcast->hostName, _TRUNCATE); 815 session.playerCount = broadcast->playerCount; 816 session.maxPlayers = broadcast->maxPlayers; 817 session.gameHostSettings = broadcast->gameHostSettings; 818 session.texturePackParentId = broadcast->texturePackParentId; 819 session.subTexturePackId = broadcast->subTexturePackId; 820 session.isJoinable = (broadcast->isJoinable != 0); 821 session.lastSeenTick = now; 822 s_discoveredSessions.push_back(session); 823 824 app.DebugPrintf("Win64 LAN: Discovered game \"%ls\" at %s:%d\n", 825 session.hostName, session.hostIP, session.hostPort); 826 } 827 828 for (size_t i = s_discoveredSessions.size(); i > 0; i--) 829 { 830 if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000) 831 { 832 app.DebugPrintf("Win64 LAN: Session \"%ls\" at %s timed out\n", 833 s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP); 834 s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1)); 835 } 836 } 837 838 LeaveCriticalSection(&s_discoveryLock); 839 } 840 841 return 0; 842} 843 844#endif