the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
3#include "ModelPart.h"
4#include "VillagerGolemModel.h"
5
6VillagerGolemModel::VillagerGolemModel(float g, float yOffset)
7{
8 int xTexSize = 128;
9 int yTexSize = 128;
10
11 head = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
12 head->setPos(0, 0 + yOffset, -2);
13 head->texOffs(0, 0)->addBox(-4, -12, -5.5f, 8, 10, 8, g);
14 head->texOffs(24, 0)->addBox(-1, -5.0f, -7.5f, 2, 4, 2, g);
15
16 body = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
17 body->setPos(0, 0 + yOffset, 0);
18 body->texOffs(0, 40)->addBox(-9, -2, -6, 18, 12, 11, g);
19 body->texOffs(0, 70)->addBox(-4.5f, 10, -3, 9, 5, 6, g + 0.5f);
20
21 arm0 = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
22 arm0->setPos(0, -7, 0);
23 arm0->texOffs(60, 21)->addBox(-13, -2.5f, -3, 4, 30, 6, g);
24
25 arm1 = (new ModelPart(this))->setTexSize(xTexSize, yTexSize);
26 arm1->setPos(0, -7, 0);
27 arm1->texOffs(60, 58)->addBox(9, -2.5f, -3, 4, 30, 6, g);
28
29 leg0 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize);
30 leg0->setPos(-4.0f, 18 + yOffset, 0);
31 leg0->texOffs(37, 0)->addBox(-3.5f, -3, -3, 6, 16, 5, g);
32
33 leg1 = (new ModelPart(this, 0, 22))->setTexSize(xTexSize, yTexSize);
34 leg1->bMirror = true;
35 leg1->texOffs(60, 0)->setPos(5.0f, 18 + yOffset, 0);
36 leg1->addBox(-3.5f, -3, -3, 6, 16, 5, g);
37}
38
39void VillagerGolemModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
40{
41 setupAnim(time, r, bob, yRot, xRot, scale, entity);
42
43 head->render(scale, usecompiled);
44 body->render(scale, usecompiled);
45 leg0->render(scale, usecompiled);
46 leg1->render(scale, usecompiled);
47 arm0->render(scale, usecompiled);
48 arm1->render(scale, usecompiled);
49}
50
51void VillagerGolemModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
52{
53 head->yRot = yRot / (float) (180 / PI);
54 head->xRot = xRot / (float) (180 / PI);
55
56 leg0->xRot = (-1.5f * triangleWave(time, 13)) * r;
57 leg1->xRot = (1.5f * triangleWave(time, 13)) * r;
58 leg0->yRot = 0;
59 leg1->yRot = 0;
60}
61
62void VillagerGolemModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a)
63{
64 shared_ptr<VillagerGolem> vg = dynamic_pointer_cast<VillagerGolem>(mob);
65 int attackTick = vg->getAttackAnimationTick();
66 if (attackTick > 0)
67 {
68 arm0->xRot = (-2.0f + 1.5f * triangleWave(attackTick - a, 10));
69 arm1->xRot = (-2.0f + 1.5f * triangleWave(attackTick - a, 10));
70 }
71 else
72 {
73 int offerFlowerTick = vg->getOfferFlowerTick();
74 if (offerFlowerTick > 0)
75 {
76 arm0->xRot = -0.8f + 0.025f * triangleWave(offerFlowerTick, 70);
77 arm1->xRot = 0;
78 }
79 else
80 {
81 arm0->xRot = (-0.2f + 1.5f * triangleWave(time, 13)) * r;
82 arm1->xRot = (-0.2f - 1.5f * triangleWave(time, 13)) * r;
83 }
84 }
85}
86
87float VillagerGolemModel::triangleWave(float bob, float period)
88{
89 return (abs(fmod(bob, period) - period * 0.5f) - period * 0.25f) / (period * 0.25f);
90}