the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "MobRenderer.h"
3#include "LivingEntityRenderer.h"
4#include "MultiPlayerLocalPlayer.h"
5#include "..\Minecraft.World\net.minecraft.world.entity.h"
6#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
7#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
8#include "..\Minecraft.World\StringHelpers.h"
9#include "..\Minecraft.World\Mth.h"
10#include "entityRenderDispatcher.h"
11
12MobRenderer::MobRenderer(Model *model, float shadow) : LivingEntityRenderer(model, shadow)
13{
14}
15
16void MobRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
17{
18 shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(_mob);
19
20 LivingEntityRenderer::render(mob, x, y, z, rot, a);
21 renderLeash(mob, x, y, z, rot, a);
22}
23
24bool MobRenderer::shouldShowName(shared_ptr<LivingEntity> mob)
25{
26 return LivingEntityRenderer::shouldShowName(mob) && (mob->shouldShowName() || dynamic_pointer_cast<Mob>(mob)->hasCustomName() && mob == entityRenderDispatcher->crosshairPickMob);
27}
28
29void MobRenderer::renderLeash(shared_ptr<Mob> entity, double x, double y, double z, float rot, float a)
30{
31 shared_ptr<Entity> roper = entity->getLeashHolder();
32 // roper = entityRenderDispatcher.cameraEntity;
33 if (roper != NULL)
34 {
35 glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
36
37 y -= (1.6 - entity->bbHeight) * .5;
38 Tesselator *tessellator = Tesselator::getInstance();
39 double roperYRot = lerp(roper->yRotO, roper->yRot, a * .5f) * Mth::RAD_TO_GRAD;
40 double roperXRot = lerp(roper->xRotO, roper->xRot, a * .5f) * Mth::RAD_TO_GRAD;
41 double rotOffCos = cos(roperYRot);
42 double rotOffSin = sin(roperYRot);
43 double yOff = sin(roperXRot);
44 if (roper->instanceof(eTYPE_HANGING_ENTITY))
45 {
46 rotOffCos = 0;
47 rotOffSin = 0;
48 yOff = -1;
49 }
50 double swingOff = cos(roperXRot);
51 double endX = lerp(roper->xo, roper->x, a) - (rotOffCos * 0.7) - (rotOffSin * 0.5 * swingOff);
52 double endY = lerp(roper->yo + roper->getHeadHeight() * .7, roper->y + roper->getHeadHeight() * .7, a) - (yOff * 0.5) - .25;
53 double endZ = lerp(roper->zo, roper->z, a) - (rotOffSin * 0.7) + (rotOffCos * 0.5 * swingOff);
54
55 double entityYRot = lerp(entity->yBodyRotO, entity->yBodyRot, a) * Mth::RAD_TO_GRAD + PI * .5;
56 rotOffCos = cos(entityYRot) * entity->bbWidth * .4;
57 rotOffSin = sin(entityYRot) * entity->bbWidth * .4;
58 double startX = lerp(entity->xo, entity->x, a) + rotOffCos;
59 double startY = lerp(entity->yo, entity->y, a);
60 double startZ = lerp(entity->zo, entity->z, a) + rotOffSin;
61 x += rotOffCos;
62 z += rotOffSin;
63
64 double dx = (float) (endX - startX);
65 double dy = (float) (endY - startY);
66 double dz = (float) (endZ - startZ);
67
68 glDisable(GL_TEXTURE_2D);
69 glDisable(GL_LIGHTING);
70 glDisable(GL_CULL_FACE);
71
72 unsigned int lightCol = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Leash_Light_Colour );
73 float rLightCol = ( (lightCol>>16)&0xFF )/255.0f;
74 float gLightCol = ( (lightCol>>8)&0xFF )/255.0;
75 float bLightCol = ( lightCol&0xFF )/255.0;
76
77 unsigned int darkCol = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Leash_Dark_Colour );
78 float rDarkCol = ( (darkCol>>16)&0xFF )/255.0f;
79 float gDarkCol = ( (darkCol>>8)&0xFF )/255.0;
80 float bDarkCol = ( darkCol&0xFF )/255.0;
81
82 int steps = 24;
83 double width = .025;
84 tessellator->begin(GL_TRIANGLE_STRIP);
85 for (int k = 0; k <= steps; k++)
86 {
87 if (k % 2 == 0)
88 {
89 tessellator->color(rLightCol, gLightCol, bLightCol, 1.0F);
90 }
91 else
92 {
93 tessellator->color(rDarkCol, gDarkCol, bDarkCol, 1.0F);
94 }
95 float aa = (float) k / (float) steps;
96 tessellator->vertex(x + (dx * aa) + 0, y + (dy * ((aa * aa) + aa) * 0.5) + ((((float) steps - (float) k) / (steps * 0.75F)) + 0.125F), z + (dz * aa));
97 tessellator->vertex(x + (dx * aa) + width, y + (dy * ((aa * aa) + aa) * 0.5) + ((((float) steps - (float) k) / (steps * 0.75F)) + 0.125F) + width, z + (dz * aa));
98 }
99 tessellator->end();
100
101 tessellator->begin(GL_TRIANGLE_STRIP);
102 for (int k = 0; k <= steps; k++)
103 {
104 if (k % 2 == 0)
105 {
106 tessellator->color(rLightCol, gLightCol, bLightCol, 1.0F);
107 }
108 else
109 {
110 tessellator->color(rDarkCol, gDarkCol, bDarkCol, 1.0F);
111 }
112 float aa = (float) k / (float) steps;
113 tessellator->vertex(x + (dx * aa) + 0, y + (dy * ((aa * aa) + aa) * 0.5) + ((((float) steps - (float) k) / (steps * 0.75F)) + 0.125F) + width, z + (dz * aa));
114 tessellator->vertex(x + (dx * aa) + width, y + (dy * ((aa * aa) + aa) * 0.5) + ((((float) steps - (float) k) / (steps * 0.75F)) + 0.125F), z + (dz * aa) + width);
115 }
116 tessellator->end();
117
118 glEnable(GL_LIGHTING);
119 glEnable(GL_TEXTURE_2D);
120 glEnable(GL_CULL_FACE);
121 }
122}
123
124double MobRenderer::lerp(double prev, double next, double a)
125{
126 return prev + (next - prev) * a;
127}