the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3
4#include "ChoiceTask.h"
5
6
7// Same as choice task, but switches description based on horse type.
8class HorseChoiceTask : public ChoiceTask
9{
10protected:
11 int m_eHorseType;
12
13 int m_iDescHorse, m_iDescDonkey, m_iDescMule;
14
15public:
16 HorseChoiceTask(Tutorial *tutorial, int iDescHorse, int iDescDonkey, int iDescMule, int iPromptId = -1,
17 bool requiresUserInput = false, int iConfirmMapping = 0, int iCancelMapping = 0,
18 eTutorial_CompletionAction cancelAction = e_Tutorial_Completion_None, ETelemetryChallenges telemetryEvent = eTelemetryChallenges_Unknown);
19
20 virtual int getDescriptionId();
21
22 virtual void onLookAtEntity(shared_ptr<Entity> entity);
23};