the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "ChoiceTask.h" 5 6 7// Same as choice task, but switches description based on horse type. 8class HorseChoiceTask : public ChoiceTask 9{ 10protected: 11 int m_eHorseType; 12 13 int m_iDescHorse, m_iDescDonkey, m_iDescMule; 14 15public: 16 HorseChoiceTask(Tutorial *tutorial, int iDescHorse, int iDescDonkey, int iDescMule, int iPromptId = -1, 17 bool requiresUserInput = false, int iConfirmMapping = 0, int iCancelMapping = 0, 18 eTutorial_CompletionAction cancelAction = e_Tutorial_Completion_None, ETelemetryChallenges telemetryEvent = eTelemetryChallenges_Unknown); 19 20 virtual int getDescriptionId(); 21 22 virtual void onLookAtEntity(shared_ptr<Entity> entity); 23};