the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "TutorialTask.h" 5 6class MobEffect; 7 8class EffectChangedTask : public TutorialTask 9{ 10private: 11 MobEffect *m_effect; 12 bool m_apply; 13 14public: 15 EffectChangedTask(Tutorial *tutorial, int descriptionId, MobEffect *effect, bool apply = true, 16 bool enablePreCompletion = true, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true ); 17 virtual bool isCompleted(); 18 virtual void onEffectChanged(MobEffect *effect, bool bRemoved=false); 19};