the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "UpdatePlayerRuleDefinition.h" 3#include "ConsoleGameRules.h" 4#include "..\..\..\Minecraft.World\Pos.h" 5#include "..\..\..\Minecraft.World\StringHelpers.h" 6#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h" 7#include "..\..\..\Minecraft.World\net.minecraft.world.food.h" 8#include "..\..\..\Minecraft.World\net.minecraft.world.item.h" 9 10UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition() 11{ 12 m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;; 13 m_health = 0; 14 m_food = 0; 15 m_spawnPos = NULL; 16 m_yRot = 0.0f; 17} 18 19UpdatePlayerRuleDefinition::~UpdatePlayerRuleDefinition() 20{ 21 for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it) 22 { 23 delete *it; 24 } 25} 26 27void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes) 28{ 29 int attrCount = 3; 30 if(m_bUpdateHealth) ++attrCount; 31 if(m_bUpdateFood) ++attrCount; 32 if(m_bUpdateYRot) ++attrCount; 33 GameRuleDefinition::writeAttributes(dos, numAttributes + attrCount ); 34 35 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX); 36 dos->writeUTF(_toString(m_spawnPos->x)); 37 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY); 38 dos->writeUTF(_toString(m_spawnPos->y)); 39 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ); 40 dos->writeUTF(_toString(m_spawnPos->z)); 41 42 if(m_bUpdateYRot) 43 { 44 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_yRot); 45 dos->writeUTF(_toString(m_yRot)); 46 } 47 if(m_bUpdateHealth) 48 { 49 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_food); 50 dos->writeUTF(_toString(m_health)); 51 } 52 if(m_bUpdateFood) 53 { 54 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_health); 55 dos->writeUTF(_toString(m_food)); 56 } 57} 58 59void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) 60{ 61 GameRuleDefinition::getChildren(children); 62 for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++) 63 children->push_back(*it); 64} 65 66GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType) 67{ 68 GameRuleDefinition *rule = NULL; 69 if(ruleType == ConsoleGameRules::eGameRuleType_AddItem) 70 { 71 rule = new AddItemRuleDefinition(); 72 m_items.push_back((AddItemRuleDefinition *)rule); 73 } 74 else 75 { 76#ifndef _CONTENT_PACKAGE 77 wprintf(L"UpdatePlayerRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType ); 78#endif 79 } 80 return rule; 81} 82 83void UpdatePlayerRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue) 84{ 85 if(attributeName.compare(L"spawnX") == 0) 86 { 87 if(m_spawnPos == NULL) m_spawnPos = new Pos(); 88 int value = _fromString<int>(attributeValue); 89 m_spawnPos->x = value; 90 app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnX=%d\n",value); 91 } 92 else if(attributeName.compare(L"spawnY") == 0) 93 { 94 if(m_spawnPos == NULL) m_spawnPos = new Pos(); 95 int value = _fromString<int>(attributeValue); 96 m_spawnPos->y = value; 97 app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnY=%d\n",value); 98 } 99 else if(attributeName.compare(L"spawnZ") == 0) 100 { 101 if(m_spawnPos == NULL) m_spawnPos = new Pos(); 102 int value = _fromString<int>(attributeValue); 103 m_spawnPos->z = value; 104 app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnZ=%d\n",value); 105 } 106 else if(attributeName.compare(L"health") == 0) 107 { 108 int value = _fromString<int>(attributeValue); 109 m_health = value; 110 m_bUpdateHealth = true; 111 app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter health=%d\n",value); 112 } 113 else if(attributeName.compare(L"food") == 0) 114 { 115 int value = _fromString<int>(attributeValue); 116 m_food = value; 117 m_bUpdateFood = true; 118 app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter health=%d\n",value); 119 } 120 else if(attributeName.compare(L"yRot") == 0) 121 { 122 float value = _fromString<float>(attributeValue); 123 m_yRot = value; 124 m_bUpdateYRot = true; 125 app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter yRot=%f\n",value); 126 } 127 else 128 { 129 GameRuleDefinition::addAttribute(attributeName, attributeValue); 130 } 131} 132 133void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player) 134{ 135 if(m_bUpdateHealth) 136 { 137 player->lastHealth = m_health; 138 player->setHealth(m_health); 139 } 140 141 if(m_bUpdateFood) 142 { 143 player->getFoodData()->setFoodLevel(m_food); 144 } 145 146 double x = player->x; 147 double y = player->y; 148 double z = player->z; 149 float yRot = player->yRot; 150 float xRot = player->xRot; 151 if(m_spawnPos != NULL) 152 { 153 x = m_spawnPos->x; 154 y = m_spawnPos->y; 155 z = m_spawnPos->z; 156 } 157 158 if(m_bUpdateYRot) 159 { 160 yRot = m_yRot; 161 } 162 163 if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot); 164 165 for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it) 166 { 167 AddItemRuleDefinition *addItem = *it; 168 169 addItem->addItemToContainer(player->inventory, -1); 170 } 171}