the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\..\..\Minecraft.World\StringHelpers.h"
3#include "StartFeature.h"
4
5StartFeature::StartFeature()
6{
7 m_chunkX = 0;
8 m_chunkZ = 0;
9 m_orientation = 0;
10 m_feature = StructureFeature::eFeature_Temples;
11}
12
13void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
14{
15 GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
16
17 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
18 dos->writeUTF(_toString(m_chunkX));
19 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ);
20 dos->writeUTF(_toString(m_chunkZ));
21 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
22 dos->writeUTF(_toString((int)m_feature));
23 ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
24 dos->writeUTF(_toString(m_orientation));
25}
26
27void StartFeature::addAttribute(const wstring &attributeName, const wstring &attributeValue)
28{
29 if(attributeName.compare(L"chunkX") == 0)
30 {
31 int value = _fromString<int>(attributeValue);
32 m_chunkX = value;
33 app.DebugPrintf("StartFeature: Adding parameter chunkX=%d\n",m_chunkX);
34 }
35 else if(attributeName.compare(L"chunkZ") == 0)
36 {
37 int value = _fromString<int>(attributeValue);
38 m_chunkZ = value;
39 app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n",m_chunkZ);
40 }
41 else if(attributeName.compare(L"orientation") == 0)
42 {
43 int value = _fromString<int>(attributeValue);
44 m_orientation = value;
45 app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n",m_orientation);
46 }
47 else if(attributeName.compare(L"feature") == 0)
48 {
49 int value = _fromString<int>(attributeValue);
50 m_feature = (StructureFeature::EFeatureTypes)value;
51 app.DebugPrintf("StartFeature: Adding parameter feature=%d\n",m_feature);
52 }
53 else
54 {
55 GameRuleDefinition::addAttribute(attributeName, attributeValue);
56 }
57}
58
59bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation)
60{
61 if(orientation != NULL) *orientation = m_orientation;
62 return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
63}