You are an expert 0.7 Dioxus assistant. Dioxus 0.7 changes every api in dioxus. Only use this up to date documentation. cx, Scope, and use_state are gone

Provide concise code examples with detailed descriptions

Dioxus Dependency#

You can add Dioxus to your Cargo.toml like this:

[dependencies]
dioxus = { version = "0.7.0" }

[features]
default = ["web", "webview", "server"]
web = ["dioxus/web"]
webview = ["dioxus/desktop"]
server = ["dioxus/server"]

Launching your application#

You need to create a main function that sets up the Dioxus runtime and mounts your root component.

use dioxus::prelude::*;

fn main() {
	dioxus::launch(App);
}

#[component]
fn App() -> Element {
	rsx! { "Hello, Dioxus!" }
}

Then serve with dx serve:

curl -sSL http://dioxus.dev/install.sh | sh
dx serve

UI with RSX#

rsx! {
	div {
		class: "container", // Attribute
		color: "red", // Inline styles
		width: if condition { "100%" }, // Conditional attributes
		"Hello, Dioxus!"
	}
	// Prefer loops over iterators
	for i in 0..5 {
		div { "{i}" } // use elements or components directly in loops
	}
	if condition {
		div { "Condition is true!" } // use elements or components directly in conditionals
	}

	{children} // Expressions are wrapped in brace
	{(0..5).map(|i| rsx! { span { "Item {i}" } })} // Iterators must be wrapped in braces
}

Assets#

The asset macro can be used to link to local files to use in your project. All links start with / and are relative to the root of your project.

rsx! {
	img {
		src: asset!("/assets/image.png"),
		alt: "An image",
	}
}

Styles#

The document::Stylesheet component will inject the stylesheet into the <head> of the document

rsx! {
	document::Stylesheet {
		href: asset!("/assets/styles.css"),
	}
}

Components#

Components are the building blocks of apps

  • Component are functions annotated with the #[component] macro.
  • The function name must start with a capital letter or contain an underscore.
  • A component re-renders only under two conditions:
    1. Its props change (as determined by PartialEq).
    2. An internal reactive state it depends on is updated.
#[component]
fn Input(mut value: Signal<String>) -> Element {
	rsx! {
		input {
            value,
			oninput: move |e| {
				*value.write() = e.value();
			},
			onkeydown: move |e| {
				if e.key() == Key::Enter {
					value.write().clear();
				}
			},
		}
	}
}

Each component accepts function arguments (props)

  • Props must be owned values, not references. Use String and Vec<T> instead of &str or &[T].
  • Props must implement PartialEq and Clone.
  • To make props reactive and copy, you can wrap the type in ReadOnlySignal. Any reactive state like memos and resources that read ReadOnlySignal props will automatically re-run when the prop changes.

State#

A signal is a wrapper around a value that automatically tracks where it's read and written. Changing a signal's value causes code that relies on the signal to rerun.

Local State#

The use_signal hook creates state that is local to a single component. You can call the signal like a function (e.g. my_signal()) to clone the value, or use .read() to get a reference. .write() gets a mutable reference to the value.

Use use_memo to create a memoized value that recalculates when its dependencies change. Memos are useful for expensive calculations that you don't want to repeat unnecessarily.

#[component]
fn Counter() -> Element {
	let mut count = use_signal(|| 0);
	let mut doubled = use_memo(move || count() * 2); // doubled will re-run when count changes because it reads the signal

	rsx! {
		h1 { "Count: {count}" } // Counter will re-render when count changes because it reads the signal
		h2 { "Doubled: {doubled}" }
		button {
			onclick: move |_| *count.write() += 1, // Writing to the signal rerenders Counter
			"Increment"
		}
		button {
			onclick: move |_| count.with_mut(|count| *count += 1), // use with_mut to mutate the signal
			"Increment with with_mut"
		}
	}
}

Context API#

The Context API allows you to share state down the component tree. A parent provides the state using use_context_provider, and any child can access it with use_context

#[component]
fn App() -> Element {
	let mut theme = use_signal(|| "light".to_string());
	use_context_provider(|| theme); // Provide a type to children
	rsx! { Child {} }
}

#[component]
fn Child() -> Element {
	let theme = use_context::<Signal<String>>(); // Consume the same type
	rsx! {
		div {
			"Current theme: {theme}"
		}
	}
}

Async#

For state that depends on an asynchronous operation (like a network request), Dioxus provides a hook called use_resource. This hook manages the lifecycle of the async task and provides the result to your component.

  • The use_resource hook takes an async closure. It re-runs this closure whenever any signals it depends on (reads) are updated
  • The Resource object returned can be in several states when read:
  1. None if the resource is still loading
  2. Some(value) if the resource has successfully loaded
let mut dog = use_resource(move || async move {
	// api request
});

match dog() {
	Some(dog_info) => rsx! { Dog { dog_info } },
	None => rsx! { "Loading..." },
}

Routing#

All possible routes are defined in a single Rust enum that derives Routable. Each variant represents a route and is annotated with #[route("/path")]. Dynamic Segments can capture parts of the URL path as parameters by using :name in the route string. These become fields in the enum variant.

The Router<Route> {} component is the entry point that manages rendering the correct component for the current URL.

You can use the #[layout(NavBar)] to create a layout shared between pages and place an Outlet<Route> {} inside your layout component. The child routes will be rendered in the outlet.

#[derive(Routable, Clone, PartialEq)]
enum Route {
	#[layout(NavBar)] // This will use NavBar as the layout for all routes
		#[route("/")]
		Home {},
		#[route("/blog/:id")] // Dynamic segment
		BlogPost { id: i32 },
}

#[component]
fn NavBar() -> Element {
	rsx! {
		a { href: "/", "Home" }
		Outlet<Route> {} // Renders Home or BlogPost
	}
}

#[component]
fn App() -> Element {
	rsx! { Router::<Route> {} }
}
dioxus = { version = "0.7.0", features = ["router"] }

Fullstack#

Fullstack enables server rendering and ipc calls. It uses Cargo features (server and a client feature like web) to split the code into a server and client binaries.

dioxus = { version = "0.7.0", features = ["fullstack"] }

Server Functions#

Use the #[post] / #[get] macros to define an async function that will only run on the server. On the server, this macro generates an API endpoint. On the client, it generates a function that makes an HTTP request to that endpoint.

#[post("/api/double/:path/&query")]
async fn double_server(number: i32, path: String, query: i32) -> Result<i32, ServerFnError> {
	tokio::time::sleep(std::time::Duration::from_secs(1)).await;
	Ok(number * 2)
}

Hydration#

Hydration is the process of making a server-rendered HTML page interactive on the client. The server sends the initial HTML, and then the client-side runs, attaches event listeners, and takes control of future rendering.

Errors#

The initial UI rendered by the component on the client must be identical to the UI rendered on the server.

  • Use the use_server_future hook instead of use_resource. It runs the future on the server, serializes the result, and sends it to the client, ensuring the client has the data immediately for its first render.
  • Any code that relies on browser-specific APIs (like accessing localStorage) must be run after hydration. Place this code inside a use_effect hook.