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small gleam coding and persistent agent daemon with a detachable cli and a canvas ui forked from okami.mom/albedo
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1234567891011121314151617181920212223242526272829303132333435363738394041424344454647// Package uv (Ultraviolet) provides primitives for building terminal user// interfaces in Go.//// It offers cell-based screen buffers, a diffing terminal renderer, cross-platform// input decoding (keyboard, mouse, paste, focus, resize), and a windowing model// with off-screen buffers. Ultraviolet powers Bubble Tea v2 and Lip Gloss v2.//// # Getting Started//// Create a terminal, get its screen, and run an event loop://// t := uv.DefaultTerminal()// scr := t.Screen()// scr.EnterAltScreen()//// if err := t.Start(); err != nil {// log.Fatal(err)// }// defer t.Stop()//// for ev := range t.Events() {// switch ev := ev.(type) {// case uv.WindowSizeEvent:// scr.Resize(ev.Width, ev.Height)// case uv.KeyPressEvent:// if ev.MatchString("q") { return }// }// }//// # Rendering//// Drawing is a two-step process. [TerminalScreen.Render] diffs the screen and// writes escape sequences to an internal buffer. [TerminalScreen.Flush] sends// the buffer to the terminal—this is the only method that performs real I/O.//// scr.Render()// scr.Flush()//// Use the screen package for high-level drawing helpers like// [screen.Context.DrawString] and [screen.Clear].//// # Packages//// - screen — drawing context and screen manipulation helpers// - layout — constraint-based layout solver (Cassowary algorithm)package uv