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1<?xml version="1.0" encoding="utf-8"?>
2<project>
3 <!-- _________________________ Application Settings _________________________ -->
4
5 <app title="WhitesOnly" file="WhitesOnly" main="Main" version="0.0.1" company="ninjaMuffin" />
6
7 <!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
8 or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
9 <app preloader="flixel.system.FlxPreloader" />
10
11 <!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
12 <set name="SWF_VERSION" value="11.8" />
13
14 <!-- ____________________________ Window Settings ___________________________ -->
15
16 <!--These window settings apply to all targets-->
17 <window width="720" height="480" fps="60" background="#000000" hardware="true" vsync="true" />
18
19 <!--HTML5-specific-->
20 <window if="html5" resizable="true" />
21
22 <!--Desktop-specific-->
23 <window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
24
25 <!--Mobile-specific-->
26 <window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
27
28 <!-- _____________________________ Path Settings ____________________________ -->
29
30 <set name="BUILD_DIR" value="export" />
31 <classpath name="source" />
32 <assets path="assets" />
33
34 <!-- _______________________________ Libraries ______________________________ -->
35
36 <haxelib name="flixel" />
37
38 <!--In case you want to use the addons package-->
39 <haxelib name="flixel-addons" />
40
41 <!--In case you want to use the ui package-->
42 <haxelib name="flixel-ui"/>
43
44 <!--In case you want to use nape with flixel-->
45 <!--<haxelib name="nape" />-->
46
47 <!-- ______________________________ Haxedefines _____________________________ -->
48
49 <!--Enable the Flixel core recording system-->
50 <!--<haxedef name="FLX_RECORD" />-->
51
52 <!--Disable the right and middle mouse buttons-->
53 <!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
54
55 <!--Disable the native cursor API on Flash-->
56 <!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
57
58 <!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
59 <haxedef name="FLX_NO_MOUSE" if="mobile" />
60 <haxedef name="FLX_NO_KEYBOARD" if="mobile" />
61 <haxedef name="FLX_NO_TOUCH" if="desktop" />
62 <!--haxedef name="FLX_NO_GAMEPAD" /-->
63
64 <!--Disable the Flixel core sound tray-->
65 <!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
66
67 <!--Disable the Flixel sound management code-->
68 <!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
69
70 <!--Disable the Flixel core focus lost screen-->
71 <!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
72
73 <!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
74 <haxedef name="FLX_NO_DEBUG" unless="debug" />
75
76 <!--Enable this for Nape release builds for a serious peformance improvement-->
77 <haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
78
79 <!-- _________________________________ Custom _______________________________ -->
80
81 <!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
82</project>