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1<?xml version="1.0" encoding="utf-8"?> 2<project> 3 <!-- _________________________ Application Settings _________________________ --> 4 5 <app title="WhitesOnly" file="WhitesOnly" main="Main" version="0.0.1" company="ninjaMuffin" /> 6 7 <!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file 8 or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"--> 9 <app preloader="flixel.system.FlxPreloader" /> 10 11 <!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2--> 12 <set name="SWF_VERSION" value="11.8" /> 13 14 <!-- ____________________________ Window Settings ___________________________ --> 15 16 <!--These window settings apply to all targets--> 17 <window width="720" height="480" fps="60" background="#000000" hardware="true" vsync="true" /> 18 19 <!--HTML5-specific--> 20 <window if="html5" resizable="true" /> 21 22 <!--Desktop-specific--> 23 <window if="desktop" orientation="landscape" fullscreen="false" resizable="true" /> 24 25 <!--Mobile-specific--> 26 <window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" /> 27 28 <!-- _____________________________ Path Settings ____________________________ --> 29 30 <set name="BUILD_DIR" value="export" /> 31 <classpath name="source" /> 32 <assets path="assets" /> 33 34 <!-- _______________________________ Libraries ______________________________ --> 35 36 <haxelib name="flixel" /> 37 38 <!--In case you want to use the addons package--> 39 <haxelib name="flixel-addons" /> 40 41 <!--In case you want to use the ui package--> 42 <haxelib name="flixel-ui"/> 43 44 <!--In case you want to use nape with flixel--> 45 <!--<haxelib name="nape" />--> 46 47 <!-- ______________________________ Haxedefines _____________________________ --> 48 49 <!--Enable the Flixel core recording system--> 50 <!--<haxedef name="FLX_RECORD" />--> 51 52 <!--Disable the right and middle mouse buttons--> 53 <!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />--> 54 55 <!--Disable the native cursor API on Flash--> 56 <!--<haxedef name="FLX_NO_NATIVE_CURSOR" />--> 57 58 <!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game--> 59 <haxedef name="FLX_NO_MOUSE" if="mobile" /> 60 <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> 61 <haxedef name="FLX_NO_TOUCH" if="desktop" /> 62 <!--haxedef name="FLX_NO_GAMEPAD" /--> 63 64 <!--Disable the Flixel core sound tray--> 65 <!--<haxedef name="FLX_NO_SOUND_TRAY" />--> 66 67 <!--Disable the Flixel sound management code--> 68 <!--<haxedef name="FLX_NO_SOUND_SYSTEM" />--> 69 70 <!--Disable the Flixel core focus lost screen--> 71 <!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />--> 72 73 <!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!--> 74 <haxedef name="FLX_NO_DEBUG" unless="debug" /> 75 76 <!--Enable this for Nape release builds for a serious peformance improvement--> 77 <haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> 78 79 <!-- _________________________________ Custom _______________________________ --> 80 81 <!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)--> 82</project>