The open source OpenXR runtime
1// Copyright 2022, Collabora, Ltd.
2// SPDX-License-Identifier: BSL-1.0
3/*!
4 * @file
5 * @brief Direct3D 12 tests.
6 * @author Rylie Pavlik <rylie.pavlik@collabora.com>
7 */
8
9
10#include "mock/mock_compositor.h"
11#include "client/comp_d3d12_client.h"
12
13#include "catch_amalgamated.hpp"
14#include "util/u_handles.h"
15
16#include <d3d/d3d_dxgi_helpers.hpp>
17#include <d3d/d3d_d3d12_helpers.hpp>
18#include <stdint.h>
19#include <util/u_win32_com_guard.hpp>
20
21#include <d3d11_4.h>
22
23
24using namespace xrt::auxiliary::d3d;
25using namespace xrt::auxiliary::d3d::d3d12;
26using namespace xrt::auxiliary::util;
27
28TEST_CASE("d3d12_client_compositor", "[.][needgpu]")
29{
30 xrt_compositor_native *xcn = mock_create_native_compositor();
31 struct mock_compositor *mc = mock_compositor(&(xcn->base));
32
33 ComGuard comGuard;
34
35 wil::com_ptr<ID3D12Device> device = createDevice();
36 wil::com_ptr<ID3D12CommandQueue> queue;
37 D3D12_COMMAND_QUEUE_DESC desc{D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
38 D3D12_COMMAND_QUEUE_FLAG_NONE, 0};
39 device->CreateCommandQueue(&desc, IID_PPV_ARGS(queue.put()));
40 struct xrt_compositor_d3d12 *xcd3d = client_d3d12_compositor_create(xcn, device.get(), queue.get());
41 struct xrt_compositor *xc = &xcd3d->base;
42
43 SECTION("Swapchain create and import")
44 {
45 struct Data
46 {
47 bool nativeCreateCalled = false;
48
49 bool nativeImportCalled = false;
50 } data;
51 mc->userdata = &data;
52 mc->compositor_hooks.create_swapchain =
53 [](struct mock_compositor *mc, struct mock_compositor_swapchain *mcsc,
54 const struct xrt_swapchain_create_info *info, struct xrt_swapchain **out_xsc) {
55 auto *data = static_cast<Data *>(mc->userdata);
56 data->nativeCreateCalled = true;
57 return XRT_SUCCESS;
58 };
59 mc->compositor_hooks.import_swapchain =
60 [](struct mock_compositor *mc, struct mock_compositor_swapchain *mcsc,
61 const struct xrt_swapchain_create_info *info, struct xrt_image_native *native_images,
62 uint32_t image_count, struct xrt_swapchain **out_xscc) {
63 auto *data = static_cast<Data *>(mc->userdata);
64 data->nativeImportCalled = true;
65 // need to release the native handles to avoid leaks
66 for (uint32_t i = 0; i < image_count; ++i) {
67 if (!native_images[i].is_dxgi_handle) {
68 u_graphics_buffer_unref(&native_images[i].handle);
69 }
70 }
71 return XRT_SUCCESS;
72 };
73 xrt_swapchain_create_info xsci{};
74 xsci.format = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
75 xsci.bits = (xrt_swapchain_usage_bits)(XRT_SWAPCHAIN_USAGE_COLOR | XRT_SWAPCHAIN_USAGE_SAMPLED);
76 xsci.sample_count = 1;
77 xsci.width = 800;
78 xsci.height = 600;
79 xsci.face_count = 1;
80 xsci.array_size = 1;
81 xsci.mip_count = 1;
82 SECTION("Swapchain Create")
83 {
84 struct xrt_swapchain *xsc = nullptr;
85 // This will fail because the mock compositor doesn't actually import, but it will get far
86 // enough to trigger our hook and update the flag.
87 xrt_comp_create_swapchain(xc, &xsci, &xsc);
88 // D3D always imports into the native compositor
89 CHECK(data.nativeImportCalled);
90 CHECK_FALSE(data.nativeCreateCalled);
91 xrt_swapchain_reference(&xsc, nullptr);
92 }
93 }
94
95 xrt_comp_destroy(&xc);
96 xrt_comp_native_destroy(&xcn);
97}