Inspired by 2020's April Fools' 20w14infinite Snapshot, this mod brings endless randomly generated dimensions into Minecraft.
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1package net.lerariemann.infinity.entity.client; 2 3import net.lerariemann.infinity.entity.custom.ChaosSkeleton; 4import net.lerariemann.infinity.util.VersionMethods; 5import net.minecraft.client.model.SkeletonModel; 6import net.minecraft.client.model.geom.ModelLayers; 7//? if >1.21.1 { 8import net.minecraft.client.renderer.entity.AbstractSkeletonRenderer; 9//?} else { 10/*import net.minecraft.client.renderer.entity.SkeletonRenderer; 11*///?} 12import net.minecraft.client.renderer.entity.EntityRendererProvider; 13import net.minecraft.resources.ResourceLocation; 14 15public class ChaosSkeletonRenderer extends 16 //? if <1.21.1 { 17 /*SkeletonRenderer 18 *///?} 19 //? if =1.21.1 { 20 /*SkeletonRenderer<ChaosSkeleton> 21 *///?} 22 //? if >1.21.1 { 23 AbstractSkeletonRenderer<ChaosSkeleton, TintedRenderState.Skeleton> 24 //?} 25{ 26 public static final ResourceLocation TEXTURE = VersionMethods.id("textures/entity/skeleton/skeleton.png"); 27 28 public ChaosSkeletonRenderer(EntityRendererProvider.Context context) { 29 //? if <1.21.2 { 30 /*super(context); 31 *///?} else { 32 super(context, ModelLayers.SKELETON, ModelLayers.SKELETON_INNER_ARMOR, ModelLayers.SKELETON_OUTER_ARMOR); 33 //?} 34 this.addLayer(new TintedLayerRenderer<>(this, new SkeletonModel<>(context.bakeLayer(ModelLayers.SKELETON)))); 35 } 36 37 //? if >1.21.2 { 38 @Override 39 public TintedRenderState.Skeleton createRenderState() { 40 return new TintedRenderState.Skeleton(); 41 } 42 43 @Override 44 public void extractRenderState(ChaosSkeleton skeleton, TintedRenderState.Skeleton state, float f) { 45 super.extractRenderState(skeleton, state, f); 46 state.colour = skeleton.getColorForRender(); 47 } 48 49 @Override 50 public ResourceLocation getTextureLocation(TintedRenderState.Skeleton renderState) { 51 return TEXTURE; 52 } 53 //?} 54}