package org.bukkit.event.player; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; /** * Called when a player empties a bucket */ public class PlayerBucketEmptyEvent extends PlayerBucketEvent { public PlayerBucketEmptyEvent(Player who, Block blockClicked, BlockFace blockFace, Material bucket, ItemStack itemInHand) { super(Type.PLAYER_BUCKET_EMPTY, who, blockClicked, blockFace, bucket, itemInHand); } }