package org.bukkit.event.player; import org.bukkit.block.Block; import org.bukkit.entity.Player; /** * This event is fired when the player is leaving a bed. */ public class PlayerBedLeaveEvent extends PlayerEvent { private Block bed; public PlayerBedLeaveEvent(Player who, Block bed) { super(Type.PLAYER_BED_LEAVE, who); this.bed = bed; } /** * Returns the bed block involved in this event. * * @return the bed block involved in this event */ public Block getBed() { return bed; } }