package org.bukkit.entity; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.PlayerInventory; import org.bukkit.permissions.Permissible; /** * Represents a human entity, such as an NPC or a player */ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible { /** * Returns the name of this player * * @return Player name */ public String getName(); /** * Get the player's inventory. * * @return The inventory of the player, this also contains the armor slots. */ public PlayerInventory getInventory(); /** * Returns the ItemStack currently in your hand, can be empty. * * @return The ItemStack of the item you are currently holding. */ public ItemStack getItemInHand(); /** * Sets the item to the given ItemStack, this will replace whatever the * user was holding. * * @param item The ItemStack which will end up in the hand * @return */ public void setItemInHand(ItemStack item); /** * Changes the item in hand to another of your 'action slots'. * * @param index The new index to use, only valid ones are 0-8. * public void selectItemInHand(int index); */ /** * Returns whether this player is slumbering. * * @return slumber state */ public boolean isSleeping(); /** * Get the sleep ticks of the player. This value may be capped. * * @return slumber ticks */ public int getSleepTicks(); }