package net.minecraft.server; public class WorldProviderSky extends WorldProvider { public WorldProviderSky() { } public void a() { this.b = new WorldChunkManagerHell(BiomeBase.SKY, 0.5D, 0.0D); this.dimension = 1; } public IChunkProvider getChunkProvider() { return new ChunkProviderSky(this.a, this.a.getSeed()); } public float a(long i, float f) { return 0.0F; } public boolean canSpawn(int i, int j) { int k = this.a.a(i, j); return k == 0 ? false : Block.byId[k].material.isSolid(); } }