package net.minecraft.server; import java.util.Random; public class WorldGenFire extends WorldGenerator { public WorldGenFire() { } public boolean a(World world, Random random, int i, int j, int k) { for (int l = 0; l < 64; ++l) { int i1 = i + random.nextInt(8) - random.nextInt(8); int j1 = j + random.nextInt(4) - random.nextInt(4); int k1 = k + random.nextInt(8) - random.nextInt(8); if (world.isEmpty(i1, j1, k1) && world.getTypeId(i1, j1 - 1, k1) == Block.NETHERRACK.id) { world.setTypeId(i1, j1, k1, Block.FIRE.id); } } return true; } }