package net.minecraft.server; public class RecipesArmor { private String[][] a = new String[][] { { "XXX", "X X" }, { "X X", "XXX", "XXX" }, { "XXX", "X X", "X X" }, { "X X", "X X" } }; private Object[][] b; public RecipesArmor() { this.b = new Object[][] { { Item.LEATHER, Block.FIRE, Item.IRON_INGOT, Item.DIAMOND, Item.GOLD_INGOT }, { Item.LEATHER_HELMET, Item.CHAINMAIL_HELMET, Item.IRON_HELMET, Item.DIAMOND_HELMET, Item.GOLD_HELMET }, { Item.LEATHER_CHESTPLATE, Item.CHAINMAIL_CHESTPLATE, Item.IRON_CHESTPLATE, Item.DIAMOND_CHESTPLATE, Item.GOLD_CHESTPLATE }, { Item.LEATHER_LEGGINGS, Item.CHAINMAIL_LEGGINGS, Item.IRON_LEGGINGS, Item.DIAMOND_LEGGINGS, Item.GOLD_LEGGINGS }, { Item.LEATHER_BOOTS, Item.CHAINMAIL_BOOTS, Item.IRON_BOOTS, Item.DIAMOND_BOOTS, Item.GOLD_BOOTS } }; } public void a(CraftingManager craftingmanager) { for (int i = 0; i < this.b[0].length; ++i) { Object object = this.b[0][i]; for (int j = 0; j < this.b.length - 1; ++j) { Item item = (Item) this.b[j + 1][i]; craftingmanager.registerShapedRecipe(new ItemStack(item), new Object[] { this.a[j], Character.valueOf('X'), object }); } } } }