package net.minecraft.server; class NetworkMasterThread extends Thread { final NetworkManager a; NetworkMasterThread(NetworkManager networkmanager) { this.a = networkmanager; } public void run() { try { Thread.sleep(5000L); if (NetworkManager.g(this.a).isAlive()) { try { NetworkManager.g(this.a).stop(); } catch (Throwable throwable) { ; } } if (NetworkManager.h(this.a).isAlive()) { try { NetworkManager.h(this.a).stop(); } catch (Throwable throwable1) { ; } } } catch (InterruptedException interruptedexception) { interruptedexception.printStackTrace(); } } }