package net.minecraft.server; public interface IChunkProvider { boolean isChunkLoaded(int i, int j); Chunk getOrCreateChunk(int i, int j); Chunk getChunkAt(int i, int j); void getChunkAt(IChunkProvider ichunkprovider, int i, int j); boolean saveChunks(boolean flag, IProgressUpdate iprogressupdate); boolean unloadChunks(); boolean canSave(); }