package net.minecraft.server; import java.util.Random; public class BlockDeadBush extends BlockFlower { protected BlockDeadBush(int i, int j) { super(i, j); float f = 0.4F; this.a(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.8F, 0.5F + f); } protected boolean c(int i) { return i == Block.SAND.id; } public int a(int i, int j) { return this.textureId; } public int a(int i, Random random) { return -1; } }