Fork of Poseidon providing Bukkit #1060 to older Beta versions (b1.0-b1.7.3)
1package org.bukkit.util.noise;
2
3import org.bukkit.World;
4
5import java.util.Random;
6
7/**
8 * Generates noise using the "classic" perlin generator
9 *
10 * @see SimplexNoiseGenerator "Improved" and faster version with slighly different results
11 */
12public class PerlinNoiseGenerator extends NoiseGenerator {
13 protected static final int grad3[][] = { { 1, 1, 0 }, { -1, 1, 0 }, { 1, -1, 0 }, { -1, -1, 0 }, { 1, 0, 1 }, { -1, 0, 1 }, { 1, 0, -1 }, { -1, 0, -1 }, { 0, 1, 1 }, { 0, -1, 1 }, { 0, 1, -1 }, { 0, -1, -1 } };
14 private static final PerlinNoiseGenerator instance = new PerlinNoiseGenerator();
15
16 protected PerlinNoiseGenerator() {
17 int p[] = { 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180 };
18
19 for (int i = 0; i < 512; i++) {
20 perm[i] = p[i & 255];
21 }
22 }
23
24 /**
25 * Creates a seeded perlin noise generator for the given world
26 *
27 * @param world World to construct this generator for
28 */
29 public PerlinNoiseGenerator(World world) {
30 this(new Random(world.getSeed()));
31 }
32
33 /**
34 * Creates a seeded perlin noise generator for the given seed
35 *
36 * @param seed Seed to construct this generator for
37 */
38 public PerlinNoiseGenerator(long seed) {
39 this(new Random(seed));
40 }
41
42 /**
43 * Creates a seeded perlin noise generator with the given Random
44 *
45 * @param rand Random to construct with
46 */
47 public PerlinNoiseGenerator(Random rand) {
48 offsetX = rand.nextDouble() * 256;
49 offsetY = rand.nextDouble() * 256;
50 offsetZ = rand.nextDouble() * 256;
51
52 for (int i = 0; i < 256; i++) {
53 perm[i] = rand.nextInt(256);
54 }
55
56 for (int i = 0; i < 256; i++) {
57 int pos = rand.nextInt(256 - i) + i;
58 int old = perm[i];
59
60 perm[i] = perm[pos];
61 perm[pos] = old;
62 perm[i + 256] = perm[i];
63 }
64 }
65
66 /**
67 * Computes and returns the 1D unseeded perlin noise for the given coordinates in 1D space
68 *
69 * @param x X coordinate
70 * @return Noise at given location, from range -1 to 1
71 */
72 public static double getNoise(double x) {
73 return instance.noise(x);
74 }
75
76 /**
77 * Computes and returns the 2D unseeded perlin noise for the given coordinates in 2D space
78 *
79 * @param x X coordinate
80 * @param y Y coordinate
81 * @return Noise at given location, from range -1 to 1
82 */
83 public static double getNoise(double x, double y) {
84 return instance.noise(x, y);
85 }
86
87 /**
88 * Computes and returns the 3D unseeded perlin noise for the given coordinates in 3D space
89 *
90 * @param x X coordinate
91 * @param y Y coordinate
92 * @param z Z coordinate
93 * @return Noise at given location, from range -1 to 1
94 */
95 public static double getNoise(double x, double y, double z) {
96 return instance.noise(x, y, z);
97 }
98
99 /**
100 * Gets the singleton unseeded instance of this generator
101 *
102 * @return Singleton
103 */
104 public static PerlinNoiseGenerator getInstance() {
105 return instance;
106 }
107
108 @Override
109 public double noise(double x, double y, double z) {
110 x += offsetX;
111 y += offsetY;
112 z += offsetZ;
113
114 int floorX = floor(x);
115 int floorY = floor(y);
116 int floorZ = floor(z);
117
118 // Find unit cube containing the point
119 int X = floorX & 255;
120 int Y = floorY & 255;
121 int Z = floorZ & 255;
122
123 // Get relative xyz coordinates of the point within the cube
124 x -= floorX;
125 y -= floorY;
126 z -= floorZ;
127
128 // Compute fade curves for xyz
129 double fX = fade(x);
130 double fY = fade(y);
131 double fZ = fade(z);
132
133 // Hash coordinates of the cube corners
134 int A = perm[X] + Y;
135 int AA = perm[A] + Z;
136 int AB = perm[A + 1] + Z;
137 int B = perm[X + 1] + Y;
138 int BA = perm[B] + Z;
139 int BB = perm[B + 1] + Z;
140
141 return lerp(fZ, lerp(fY, lerp(fX, grad(perm[AA], x, y, z), grad(perm[BA], x - 1, y, z)), lerp(fX, grad(perm[AB], x, y - 1, z), grad(perm[BB], x - 1, y - 1, z))), lerp(fY, lerp(fX, grad(perm[AA + 1], x, y, z - 1), grad(perm[BA + 1], x - 1, y, z - 1)), lerp(fX, grad(perm[AB + 1], x, y - 1, z - 1), grad(perm[BB + 1], x - 1, y - 1, z - 1))));
142 }
143
144 /**
145 * Generates noise for the 1D coordinates using the specified number of octaves and parameters
146 *
147 * @param x X-coordinate
148 * @param octaves Number of octaves to use
149 * @param frequency How much to alter the frequency by each octave
150 * @param amplitude How much to alter the amplitude by each octave
151 * @return Resulting noise
152 */
153 public static double getNoise(double x, int octaves, double frequency, double amplitude) {
154 return instance.noise(x, octaves, frequency, amplitude);
155 }
156
157 /**
158 * Generates noise for the 2D coordinates using the specified number of octaves and parameters
159 *
160 * @param x X-coordinate
161 * @param y Y-coordinate
162 * @param octaves Number of octaves to use
163 * @param frequency How much to alter the frequency by each octave
164 * @param amplitude How much to alter the amplitude by each octave
165 * @return Resulting noise
166 */
167 public static double getNoise(double x, double y, int octaves, double frequency, double amplitude) {
168 return instance.noise(x, y, octaves, frequency, amplitude);
169 }
170
171 /**
172 * Generates noise for the 3D coordinates using the specified number of octaves and parameters
173 *
174 * @param x X-coordinate
175 * @param y Y-coordinate
176 * @param z Z-coordinate
177 * @param octaves Number of octaves to use
178 * @param frequency How much to alter the frequency by each octave
179 * @param amplitude How much to alter the amplitude by each octave
180 * @return Resulting noise
181 */
182 public static double getNoise(double x, double y, double z, int octaves, double frequency, double amplitude) {
183 return instance.noise(x, y, z, octaves, frequency, amplitude);
184 }
185}