Fork of Poseidon providing Bukkit #1060 to older Beta versions (b1.0-b1.7.3)
1package org.bukkit.generator;
2
3import org.bukkit.Location;
4import org.bukkit.Material;
5import org.bukkit.World;
6import org.bukkit.block.Block;
7
8import java.util.ArrayList;
9import java.util.List;
10import java.util.Random;
11
12/**
13 * A chunk generator is responsible for the initial shaping of an entire chunk.
14 * For example, the nether chunk generator should shape netherrack and soulsand
15 */
16public abstract class ChunkGenerator {
17 /**
18 * Shapes the chunk for the given coordinates.<br />
19 * <br />
20 * This method should return a byte[32768] in the following format:
21 * <pre>
22 * for (int x = 0; x < 16; x++) {
23 * for (int z = 0; z < 16; z++) {
24 * for (int y = 0; y < 128; y++) {
25 * // result[(x * 16 + z) * 128 + y] = ??;
26 * }
27 * }
28 * }
29 * </pre>
30 * <p>
31 * Note that this method should <b>never</b> attempt to get the Chunk at
32 * the passed coordinates, as doing so may cause an infinite loop
33 *
34 * @param world The world this chunk will be used for
35 * @param random The random generator to use
36 * @param x The X-coordinate of the chunk
37 * @param z The Z-coordinate of the chunk
38 * @return byte[] containing the types for each block created by this generator
39 */
40 public abstract byte[] generate(World world, Random random, int x, int z);
41
42 /**
43 * Tests if the specified location is valid for a natural spawn position
44 *
45 * @param world The world we're testing on
46 * @param x X-coordinate of the block to test
47 * @param z Z-coordinate of the block to test
48 * @return true if the location is valid, otherwise false
49 */
50 public boolean canSpawn(World world, int x, int z) {
51 Block highest = world.getBlockAt(x, world.getHighestBlockYAt(x, z), z);
52
53 switch (world.getEnvironment()) {
54 case NETHER:
55 return true;
56 case SKYLANDS:
57 return highest.getType() != Material.AIR && highest.getType() != Material.WATER && highest.getType() != Material.LAVA;
58 case NORMAL:
59 default:
60 return highest.getType() == Material.SAND || highest.getType() == Material.GRAVEL;
61 }
62 }
63
64 /**
65 * Gets a list of default {@link BlockPopulator}s to apply to a given world
66 *
67 * @param world World to apply to
68 * @return List containing any amount of BlockPopulators
69 */
70 public List<BlockPopulator> getDefaultPopulators(World world) {
71 return new ArrayList<BlockPopulator>();
72 }
73
74 /**
75 * Gets a fixed spawn location to use for a given world.
76 * <p>
77 * A null value is returned if a world should not use a fixed spawn point,
78 * and will instead attempt to find one randomly.
79 *
80 * @param world The world to locate a spawn point for
81 * @param random Random generator to use in the calculation
82 * @return Location containing a new spawn point, otherwise null
83 */
84 public Location getFixedSpawnLocation(World world, Random random) {
85 return null;
86 }
87}