Fork of Poseidon providing Bukkit #1060 to older Beta versions (b1.0-b1.7.3)
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1package net.minecraft.server; 2 3// CraftBukkit start 4 5import com.legacyminecraft.poseidon.PoseidonConfig; 6import org.bukkit.craftbukkit.block.CraftBlockState; 7import org.bukkit.craftbukkit.event.CraftEventFactory; 8import org.bukkit.event.block.BlockPlaceEvent; 9// CraftBukkit end 10 11import uk.betacraft.uberbukkit.UberbukkitConfig; 12 13public class ItemBlock extends Item { 14 15 private int id; 16 17 public ItemBlock(int i) { 18 super(i); 19 this.id = i + 256; 20 this.b(Block.byId[i + 256].a(2)); 21 } 22 23 public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) { 24 int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit 25 26 if (world.getTypeId(i, j, k) == Block.SNOW.id) { 27 l = 0; 28 } else { 29 if (l == 0) { 30 --j; 31 } 32 33 if (l == 1) { 34 ++j; 35 } 36 37 if (l == 2) { 38 --k; 39 } 40 41 if (l == 3) { 42 ++k; 43 } 44 45 if (l == 4) { 46 --i; 47 } 48 49 if (l == 5) { 50 ++i; 51 } 52 } 53 54 if (itemstack.count == 0) { 55 return false; 56 } else if (!UberbukkitConfig.getInstance().getBoolean("mechanics.allow_blocks_at_y_127", false) && j == 127 && Block.byId[this.id].material.isBuildable()) { 57 return false; 58 } else if (world.a(this.id, i, j, k, false, l)) { 59 Block block = Block.byId[this.id]; 60 61 // CraftBukkit start - This executes the placement of the block 62 CraftBlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k); 63 64 // There are like 30 combinations you can mix and match steps and double steps 65 // of different materials, so there are a lot of different cases of what 66 // would happen if you place x step onto another y step, so let's just keep 67 // track of the entire state 68 CraftBlockState blockStateBelow = null; 69 // Toggles whether the normal or the block below is used for the place event 70 boolean eventUseBlockBelow = false; 71 if ((world.getTypeId(i, j - 1, k) == Block.STEP.id || world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id) && (itemstack.id == Block.DOUBLE_STEP.id || itemstack.id == Block.STEP.id)) { 72 blockStateBelow = CraftBlockState.getBlockState(world, i, j - 1, k); 73 // Step is placed on step, forms a doublestep replacing the original step, so we need the lower block 74 eventUseBlockBelow = itemstack.id == Block.STEP.id && blockStateBelow.getTypeId() == Block.STEP.id; 75 } 76 77 /** 78 * @see net.minecraft.server.World#setTypeIdAndData(int i, int j, int k, int l, int i1) 79 * 80 * This replaces world.setTypeIdAndData(IIIII), we're doing this because we need to 81 * hook between the 'placement' and the informing to 'world' so we can 82 * sanely undo this. 83 * 84 * Whenever the call to 'world.setTypeIdAndData' changes we need to figure out again what to 85 * replace this with. 86 */ 87 if (world.setRawTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()))) { // <-- world.setTypeIdAndData does this to place the block 88 BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, eventUseBlockBelow ? blockStateBelow : replacedBlockState, clickedX, clickedY, clickedZ, block); 89 90 if (event.isCancelled() || !event.canBuild()) { 91 if (blockStateBelow != null) { // Used for steps 92 world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData()); 93 world.setTypeIdAndData(i, j - 1, k, blockStateBelow.getTypeId(), blockStateBelow.getRawData()); 94 95 } else { 96 97 if (this.id == Block.ICE.id) { 98 // Ice will explode if we set straight to 0 99 world.setTypeId(i, j, k, 20); 100 } 101 102 world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData()); 103 } 104 return true; 105 106 } 107 // CraftBukkit end 108 109 if (PoseidonConfig.getInstance().getConfigBoolean("world.settings.pistons.other-fixes.enabled", true) && (this.id == 29 || this.id == 33)) { 110 Block.byId[this.id].postPlace(world, i, j, k, l); 111 Block.byId[this.id].postPlace(world, i, j, k, entityhuman); 112 world.update(i, j, k, this.id); // <-- world.setTypeIdAndData does this on success (tell the world) 113 } else { 114 world.update(i, j, k, this.id); 115 Block.byId[this.id].postPlace(world, i, j, k, l); 116 Block.byId[this.id].postPlace(world, i, j, k, entityhuman); 117 } 118 119 world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F); 120 --itemstack.count; 121 } 122 123 return true; 124 } else { 125 return false; 126 } 127 } 128 129 public String a() { 130 return Block.byId[this.id].l(); 131 } 132}