Fork of Poseidon providing Bukkit #1060 to older Beta versions (b1.0-b1.7.3)
1package net.minecraft.server;
2
3import java.util.Random;
4
5public abstract class BlockFluids extends Block {
6
7 protected BlockFluids(int i, Material material) {
8 super(i, (material == Material.LAVA ? 14 : 12) * 16 + 13, material);
9 float f = 0.0F;
10 float f1 = 0.0F;
11
12 this.a(0.0F + f1, 0.0F + f, 0.0F + f1, 1.0F + f1, 1.0F + f, 1.0F + f1);
13 this.a(true);
14 }
15
16 public static float c(int i) {
17 if (i >= 8) {
18 i = 0;
19 }
20
21 float f = (float) (i + 1) / 9.0F;
22
23 return f;
24 }
25
26 public int a(int i) {
27 return i != 0 && i != 1 ? this.textureId + 1 : this.textureId;
28 }
29
30 protected int g(World world, int i, int j, int k) {
31 return world.getMaterial(i, j, k) != this.material ? -1 : world.getData(i, j, k);
32 }
33
34 protected int b(IBlockAccess iblockaccess, int i, int j, int k) {
35 if (iblockaccess.getMaterial(i, j, k) != this.material) {
36 return -1;
37 } else {
38 int l = iblockaccess.getData(i, j, k);
39
40 if (l >= 8) {
41 l = 0;
42 }
43
44 return l;
45 }
46 }
47
48 public boolean b() {
49 return false;
50 }
51
52 public boolean a() {
53 return false;
54 }
55
56 public boolean a(int i, boolean flag) {
57 return flag && i == 0;
58 }
59
60 public boolean b(IBlockAccess iblockaccess, int i, int j, int k, int l) {
61 Material material = iblockaccess.getMaterial(i, j, k);
62
63 return material == this.material ? false : (material == Material.ICE ? false : (l == 1 ? true : super.b(iblockaccess, i, j, k, l)));
64 }
65
66 public AxisAlignedBB e(World world, int i, int j, int k) {
67 return null;
68 }
69
70 public int a(int i, Random random) {
71 return 0;
72 }
73
74 public int a(Random random) {
75 return 0;
76 }
77
78 private Vec3D c(IBlockAccess iblockaccess, int i, int j, int k) {
79 Vec3D vec3d = Vec3D.create(0.0D, 0.0D, 0.0D);
80 int l = this.b(iblockaccess, i, j, k);
81
82 for (int i1 = 0; i1 < 4; ++i1) {
83 int j1 = i;
84 int k1 = k;
85
86 if (i1 == 0) {
87 j1 = i - 1;
88 }
89
90 if (i1 == 1) {
91 k1 = k - 1;
92 }
93
94 if (i1 == 2) {
95 ++j1;
96 }
97
98 if (i1 == 3) {
99 ++k1;
100 }
101
102 int l1 = this.b(iblockaccess, j1, j, k1);
103 int i2;
104
105 if (l1 < 0) {
106 if (!iblockaccess.getMaterial(j1, j, k1).isSolid()) {
107 l1 = this.b(iblockaccess, j1, j - 1, k1);
108 if (l1 >= 0) {
109 i2 = l1 - (l - 8);
110 vec3d = vec3d.add((double) ((j1 - i) * i2), (double) ((j - j) * i2), (double) ((k1 - k) * i2));
111 }
112 }
113 } else if (l1 >= 0) {
114 i2 = l1 - l;
115 vec3d = vec3d.add((double) ((j1 - i) * i2), (double) ((j - j) * i2), (double) ((k1 - k) * i2));
116 }
117 }
118
119 if (iblockaccess.getData(i, j, k) >= 8) {
120 boolean flag = false;
121
122 if (flag || this.b(iblockaccess, i, j, k - 1, 2)) {
123 flag = true;
124 }
125
126 if (flag || this.b(iblockaccess, i, j, k + 1, 3)) {
127 flag = true;
128 }
129
130 if (flag || this.b(iblockaccess, i - 1, j, k, 4)) {
131 flag = true;
132 }
133
134 if (flag || this.b(iblockaccess, i + 1, j, k, 5)) {
135 flag = true;
136 }
137
138 if (flag || this.b(iblockaccess, i, j + 1, k - 1, 2)) {
139 flag = true;
140 }
141
142 if (flag || this.b(iblockaccess, i, j + 1, k + 1, 3)) {
143 flag = true;
144 }
145
146 if (flag || this.b(iblockaccess, i - 1, j + 1, k, 4)) {
147 flag = true;
148 }
149
150 if (flag || this.b(iblockaccess, i + 1, j + 1, k, 5)) {
151 flag = true;
152 }
153
154 if (flag) {
155 vec3d = vec3d.b().add(0.0D, -6.0D, 0.0D);
156 }
157 }
158
159 vec3d = vec3d.b();
160 return vec3d;
161 }
162
163 public void a(World world, int i, int j, int k, Entity entity, Vec3D vec3d) {
164 Vec3D vec3d1 = this.c((IBlockAccess) world, i, j, k);
165
166 vec3d.a += vec3d1.a;
167 vec3d.b += vec3d1.b;
168 vec3d.c += vec3d1.c;
169 }
170
171 public int c() {
172 return this.material == Material.WATER ? 5 : (this.material == Material.LAVA ? 30 : 0);
173 }
174
175 public void a(World world, int i, int j, int k, Random random) {
176 super.a(world, i, j, k, random);
177 }
178
179 public void c(World world, int i, int j, int k) {
180 this.i(world, i, j, k);
181 }
182
183 public void doPhysics(World world, int i, int j, int k, int l) {
184 this.i(world, i, j, k);
185 }
186
187 private void i(World world, int i, int j, int k) {
188 if (world.getTypeId(i, j, k) == this.id) {
189 if (this.material == Material.LAVA) {
190 boolean flag = false;
191
192 if (flag || world.getMaterial(i, j, k - 1) == Material.WATER) {
193 flag = true;
194 }
195
196 if (flag || world.getMaterial(i, j, k + 1) == Material.WATER) {
197 flag = true;
198 }
199
200 if (flag || world.getMaterial(i - 1, j, k) == Material.WATER) {
201 flag = true;
202 }
203
204 if (flag || world.getMaterial(i + 1, j, k) == Material.WATER) {
205 flag = true;
206 }
207
208 if (flag || world.getMaterial(i, j + 1, k) == Material.WATER) {
209 flag = true;
210 }
211
212 if (flag) {
213 int l = world.getData(i, j, k);
214
215 if (l == 0) {
216 world.setTypeId(i, j, k, Block.OBSIDIAN.id);
217 } else if (l <= 4) {
218 world.setTypeId(i, j, k, Block.COBBLESTONE.id);
219 }
220
221 this.h(world, i, j, k);
222 }
223 }
224 }
225 }
226
227 protected void h(World world, int i, int j, int k) {
228 world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), "random.fizz", 0.5F, 2.6F + (world.random.nextFloat() - world.random.nextFloat()) * 0.8F);
229
230 for (int l = 0; l < 8; ++l) {
231 world.a("largesmoke", (double) i + Math.random(), (double) j + 1.2D, (double) k + Math.random(), 0.0D, 0.0D, 0.0D);
232 }
233 }
234}