// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Platform; namespace osu.Framework.Threading { public enum GameThreadState { /// /// This thread has not yet been started. /// NotStarted, /// /// This thread is preparing to run. /// Starting, /// /// This thread is running. /// Running, /// /// This thread is paused to be moved to a different native thread. This occurs when changes. /// Paused, /// /// This thread has permanently exited. /// Exited } }