// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.States; using osuTK; using osuTK.Input; namespace osu.Framework.Input.Events { /// /// An event representing the start of a mouse drag. /// public class DragStartEvent : MouseButtonEvent { public DragStartEvent(InputState state, MouseButton button, Vector2? screenSpaceMouseDownPosition = null) : base(state, button, screenSpaceMouseDownPosition) { } } }