A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using System; 5 6namespace osu.Framework.Utils 7{ 8 public static class MathUtils 9 { 10 /// <summary> 11 /// Converts degrees to radians. 12 /// </summary> 13 /// <param name="degrees">An angle in degrees.</param> 14 /// <returns>The angle expressed in radians.</returns> 15 public static float DegreesToRadians(float degrees) 16 { 17 return degrees * MathF.PI / 180.0f; 18 } 19 20 /// <summary> 21 /// Converts degrees to radians. 22 /// </summary> 23 /// <param name="degrees">An angle in degrees.</param> 24 /// <returns>The angle expressed in radians.</returns> 25 public static double DegreesToRadians(double degrees) 26 { 27 return degrees * Math.PI / 180.0; 28 } 29 30 /// <summary> 31 /// Converts radians to degrees. 32 /// </summary> 33 /// <param name="radians">An angle in radians.</param> 34 /// <returns>The angle expressed in degrees.</returns> 35 public static float RadiansToDegrees(float radians) 36 { 37 return radians * (180.0f / MathF.PI); 38 } 39 40 /// <summary> 41 /// Converts radians to degrees. 42 /// </summary> 43 /// <param name="radians">An angle in radians.</param> 44 /// <returns>The angle expressed in degrees.</returns> 45 public static double RadiansToDegrees(double radians) 46 { 47 return radians * (180.0 / Math.PI); 48 } 49 } 50}