A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2// See the LICENCE file in the repository root for full licence text.
3
4namespace osu.Framework.Timing
5{
6 /// <summary>
7 /// A completely manual clock implementation. Everything is settable.
8 /// </summary>
9 public class ManualClock : IClock
10 {
11 public double CurrentTime { get; set; }
12 public double Rate { get; set; }
13 public bool IsRunning { get; set; }
14 }
15}