A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4namespace osu.Framework.Timing 5{ 6 /// <summary> 7 /// A basic clock for keeping time. 8 /// </summary> 9 public interface IClock 10 { 11 /// <summary> 12 /// The current time of this clock, in milliseconds. 13 /// </summary> 14 double CurrentTime { get; } 15 16 /// <summary> 17 /// The rate this clock is running at, relative to real-time. 18 /// </summary> 19 double Rate { get; } 20 21 /// <summary> 22 /// Whether this clock is currently running or not. 23 /// </summary> 24 bool IsRunning { get; } 25 } 26}