A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using System; 5 6namespace osu.Framework.Input 7{ 8 /// <summary> 9 /// A source from which we can retrieve user text input. 10 /// Generally hides a native implementation from the game framework. 11 /// </summary> 12 public interface ITextInputSource 13 { 14 bool ImeActive { get; } 15 16 string GetPendingText(); 17 18 void Deactivate(); 19 20 void Activate(); 21 22 /// <summary> 23 /// Ensures that the native implementation that retrieves user text input is activated 24 /// and that the user can start entering text. 25 /// </summary> 26 void EnsureActivated(); 27 28 event Action<string> OnNewImeComposition; 29 event Action<string> OnNewImeResult; 30 } 31}