A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using osu.Framework.Input.States; 5using osuTK; 6using osuTK.Input; 7 8namespace osu.Framework.Input.Events 9{ 10 /// <summary> 11 /// An event representing a release of a mouse button. 12 /// </summary> 13 public class MouseUpEvent : MouseButtonEvent 14 { 15 public MouseUpEvent(InputState state, MouseButton button, Vector2? screenSpaceMouseDownPosition = null) 16 : base(state, button, screenSpaceMouseDownPosition) 17 { 18 } 19 } 20}