A game framework written with osu! in mind.
at master 21 lines 681 B view raw
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using osu.Framework.Input.States; 5using osuTK; 6using osuTK.Input; 7 8namespace osu.Framework.Input.Events 9{ 10 /// <summary> 11 /// An event representing the end of a mouse drag. 12 /// Triggered when the mouse button used for dragging is released. 13 /// </summary> 14 public class DragEndEvent : MouseButtonEvent 15 { 16 public DragEndEvent(InputState state, MouseButton button, Vector2? screenSpaceMouseDownPosition = null) 17 : base(state, button, screenSpaceMouseDownPosition) 18 { 19 } 20 } 21}