A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2// See the LICENCE file in the repository root for full licence text.
3
4namespace osu.Framework.Graphics.Transforms
5{
6 /// <summary>
7 /// An interface for an easing function that is applied to <see cref="Transform{TValue}"/>s.
8 /// </summary>
9 public interface IEasingFunction
10 {
11 /// <summary>
12 /// Applies the easing function to a time value.
13 /// </summary>
14 /// <param name="time">The time value to apply the easing to.</param>
15 /// <returns>The eased time value.</returns>
16 double ApplyEasing(double time);
17 }
18}