A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2// See the LICENCE file in the repository root for full licence text.
3
4using System;
5using System.ComponentModel;
6using System.Diagnostics.CodeAnalysis;
7using System.Globalization;
8using System.Runtime.InteropServices;
9using osuTK;
10
11namespace osu.Framework.Graphics.Primitives
12{
13 /// <summary>Stores a set of four integer numbers that represent the location and size of a rectangle. The code was duplicated from <see cref="System.Drawing.Rectangle"/>.</summary>
14 /// <filterpriority>1</filterpriority>
15 [Serializable, StructLayout(LayoutKind.Sequential)]
16 public struct RectangleI : IEquatable<RectangleI>
17 {
18 /// <summary>Represents an instance of the <see cref="RectangleI"/> class with its members uninitialized.</summary>
19 /// <filterpriority>1</filterpriority>
20 public static readonly RectangleI Empty;
21
22 public int X;
23 public int Y;
24
25 public int Width;
26 public int Height;
27
28 /// <summary>Initializes a new instance of the <see cref="RectangleI"/> class with the specified location and size.</summary>
29 /// <param name="y">The y-coordinate of the upper-left corner of the rectangle. </param>
30 /// <param name="width">The width of the rectangle. </param>
31 /// <param name="height">The height of the rectangle. </param>
32 /// <param name="x">The x-coordinate of the upper-left corner of the rectangle. </param>
33 public RectangleI(int x, int y, int width, int height)
34 {
35 X = x;
36 Y = y;
37 Width = width;
38 Height = height;
39 }
40
41 /// <summary>Gets or sets the coordinates of the upper-left corner of this <see cref="RectangleI"/> structure.</summary>
42 /// <returns>A <see cref="osuTK.Vector2"/> that represents the upper-left corner of this <see cref="RectangleI"/> structure.</returns>
43 /// <filterpriority>1</filterpriority>
44 [Browsable(false)]
45 public Vector2I Location => new Vector2I(X, Y);
46
47 /// <summary>Gets or sets the size of this <see cref="RectangleI"/>.</summary>
48 /// <returns>A <see cref="osuTK.Vector2"/> that represents the width and height of this <see cref="RectangleI"/> structure.</returns>
49 /// <filterpriority>1</filterpriority>
50 [Browsable(false)]
51 public Vector2I Size => new Vector2I(Width, Height);
52
53 /// <summary>Gets the y-coordinate of the top edge of this <see cref="RectangleI"/> structure.</summary>
54 /// <returns>The y-coordinate of the top edge of this <see cref="RectangleI"/> structure.</returns>
55 /// <filterpriority>1</filterpriority>
56 [Browsable(false)]
57 public int Left => X;
58
59 /// <summary>Gets the y-coordinate of the top edge of this <see cref="RectangleI"/> structure.</summary>
60 /// <returns>The y-coordinate of the top edge of this <see cref="RectangleI"/> structure.</returns>
61 /// <filterpriority>1</filterpriority>
62 [Browsable(false)]
63 public int Top => Y;
64
65 /// <summary>Gets the x-coordinate that is the sum of <see cref="X"/> and <see cref="Width"/> of this <see cref="RectangleI"/> structure.</summary>
66 /// <returns>The x-coordinate that is the sum of <see cref="X"/> and <see cref="Width"/> of this <see cref="RectangleI"/> structure.</returns>
67 /// <filterpriority>1</filterpriority>
68 [Browsable(false)]
69 public int Right => X + Width;
70
71 /// <summary>Gets the y-coordinate that is the sum of <see cref="Y"/> and <see cref="Height"/> of this <see cref="RectangleI"/> structure.</summary>
72 /// <returns>The y-coordinate that is the sum of <see cref="Y"/> and <see cref="Height"/> of this <see cref="RectangleI"/> structure.</returns>
73 /// <filterpriority>1</filterpriority>
74 [Browsable(false)]
75 public int Bottom => Y + Height;
76
77 [Browsable(false)]
78 public Vector2I TopLeft => new Vector2I(Left, Top);
79
80 [Browsable(false)]
81 public Vector2I TopRight => new Vector2I(Right, Top);
82
83 [Browsable(false)]
84 public Vector2I BottomLeft => new Vector2I(Left, Bottom);
85
86 [Browsable(false)]
87 public Vector2I BottomRight => new Vector2I(Right, Bottom);
88
89 /// <summary>Tests whether the <see cref="Width"/> or <see cref="Height"/> property of this <see cref="RectangleI"/> has a value of zero.</summary>
90 /// <returns>This property returns true if the <see cref="Width"/> or <see cref="Height"/> property of this <see cref="RectangleI"/> has a value of zero; otherwise, false.</returns>
91 /// <filterpriority>1</filterpriority>
92 [Browsable(false)]
93 public bool IsEmpty => Width <= 0 || Height <= 0;
94
95 /// <summary>Tests whether obj is a <see cref="RectangleI"/> with the same location and size of this <see cref="RectangleI"/>.</summary>
96 /// <returns>This method returns true if obj is a <see cref="RectangleI"/> and its X, Y, Width, and Height properties are equal to the corresponding properties of this <see cref="RectangleI"/>; otherwise, false.</returns>
97 /// <param name="obj">The <see cref="object"/> to test. </param>
98 /// <filterpriority>1</filterpriority>
99 public override bool Equals(object obj) => obj is RectangleI rec && Equals(rec);
100
101 /// <summary>Tests whether two <see cref="RectangleI"/> structures have equal location and size.</summary>
102 /// <returns>This operator returns true if the two specified <see cref="RectangleI"/> structures have equal <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/>, and <see cref="Height"/> properties.</returns>
103 /// <param name="right">The <see cref="RectangleI"/> structure that is to the right of the equality operator. </param>
104 /// <param name="left">The <see cref="RectangleI"/> structure that is to the left of the equality operator. </param>
105 /// <filterpriority>3</filterpriority>
106 public static bool operator ==(RectangleI left, RectangleI right) => left.X == right.X && left.Y == right.Y && left.Width == right.Width && left.Height == right.Height;
107
108 /// <summary>Tests whether two <see cref="RectangleI"/> structures differ in location or size.</summary>
109 /// <returns>This operator returns true if any of the <see cref="X"/> , <see cref="Y"/>, <see cref="Width"/>, or <see cref="Height"/> properties of the two <see cref="RectangleI"/> structures are unequal; otherwise false.</returns>
110 /// <param name="right">The <see cref="RectangleI"/> structure that is to the right of the inequality operator. </param>
111 /// <param name="left">The <see cref="RectangleI"/> structure that is to the left of the inequality operator. </param>
112 /// <filterpriority>3</filterpriority>
113 public static bool operator !=(RectangleI left, RectangleI right) => !(left == right);
114
115 /// <summary>Determines if the specified point is contained within this <see cref="RectangleI"/> structure.</summary>
116 /// <returns>This method returns true if the point defined by x and y is contained within this <see cref="RectangleI"/> structure; otherwise false.</returns>
117 /// <param name="y">The y-coordinate of the point to test. </param>
118 /// <param name="x">The x-coordinate of the point to test. </param>
119 /// <filterpriority>1</filterpriority>
120 public bool Contains(float x, float y) => X <= x && x < X + Width && Y <= y && y < Y + Height;
121
122 public bool Contains(Vector2 pt) => Contains(pt.X, pt.Y);
123
124 public bool Contains(int x, int y) => X <= x && x < X + Width && Y <= y && y < Y + Height;
125
126 public bool Contains(Vector2I pt) => Contains(pt.X, pt.Y);
127
128 /// <summary>Determines if the rectangular region represented by rect is entirely contained within this <see cref="RectangleI"/> structure.</summary>
129 /// <returns>This method returns true if the rectangular region represented by rect is entirely contained within the rectangular region represented by this <see cref="RectangleI"/>; otherwise false.</returns>
130 /// <param name="rect">The <see cref="RectangleI"/> to test. </param>
131 /// <filterpriority>1</filterpriority>
132 public bool Contains(RectangleI rect) =>
133 X <= rect.X && rect.X + rect.Width <= X + Width && Y <= rect.Y &&
134 rect.Y + rect.Height <= Y + Height;
135
136 /// <summary>Gets the hash code for this <see cref="RectangleI"/> structure. For information about the use of hash codes, see Object.GetHashCode.</summary>
137 /// <returns>The hash code for this <see cref="RectangleI"/>.</returns>
138 /// <filterpriority>1</filterpriority>
139 [SuppressMessage("ReSharper", "NonReadonlyMemberInGetHashCode")]
140 public override int GetHashCode() => (int)(((uint)X ^ ((uint)Y << 13)) | (((uint)Y >> 0x13) ^ ((uint)Width << 0x1a)) | (((uint)Width >> 6) ^ ((uint)Height << 7)) | ((uint)Height >> 0x19));
141
142 public int Area => Width * Height;
143
144 public RectangleI WithPositiveExtent
145 {
146 get
147 {
148 RectangleI result = this;
149
150 if (result.Width < 0)
151 {
152 result.Width = -result.Width;
153 result.X -= result.Width;
154 }
155
156 if (Height < 0)
157 {
158 result.Height = -result.Height;
159 result.Y -= result.Height;
160 }
161
162 return result;
163 }
164 }
165
166 public RectangleI Inflate(int amount) => Inflate(new Vector2I(amount));
167
168 public RectangleI Inflate(Vector2I amount) => Inflate(amount.X, amount.X, amount.Y, amount.Y);
169
170 public RectangleI Inflate(int left, int right, int top, int bottom) => new RectangleI(
171 X - left,
172 Y - top,
173 Width + left + right,
174 Height + top + bottom);
175
176 public RectangleI Shrink(int amount) => Shrink(new Vector2I(amount));
177
178 public RectangleI Shrink(Vector2I amount) => Shrink(amount.X, amount.X, amount.Y, amount.Y);
179
180 public RectangleI Shrink(int left, int right, int top, int bottom) => Inflate(-left, -right, -top, -bottom);
181
182 /// <summary>Intersects this <see cref="RectangleI"/> structure with the specified <see cref="RectangleI"/> structure.</summary>
183 /// <returns>The intersected rectangle.</returns>
184 /// <param name="rect">The rectangle to intersect. </param>
185 /// <filterpriority>1</filterpriority>
186 public RectangleI Intersect(RectangleI rect) => Intersect(rect, this);
187
188 /// <summary>Returns a <see cref="RectangleI"/> structure that represents the intersection of two rectangles. If there is no intersection, and empty <see cref="RectangleI"/> is returned.</summary>
189 /// <returns>A third <see cref="RectangleI"/> structure the size of which represents the overlapped area of the two specified rectangles.</returns>
190 /// <param name="a">A rectangle to intersect. </param>
191 /// <param name="b">A rectangle to intersect. </param>
192 /// <filterpriority>1</filterpriority>
193 public static RectangleI Intersect(RectangleI a, RectangleI b)
194 {
195 int x = Math.Max(a.X, b.X);
196 int num2 = Math.Min(a.X + a.Width, b.X + b.Width);
197 int y = Math.Max(a.Y, b.Y);
198 int num4 = Math.Min(a.Y + a.Height, b.Y + b.Height);
199 if (num2 >= x && num4 >= y)
200 return new RectangleI(x, y, num2 - x, num4 - y);
201
202 return Empty;
203 }
204
205 /// <summary>Determines if this rectangle intersects with rect.</summary>
206 /// <returns>This method returns true if there is any intersection.</returns>
207 /// <param name="rect">The rectangle to test. </param>
208 /// <filterpriority>1</filterpriority>
209 public bool IntersectsWith(RectangleI rect) =>
210 rect.X <= X + Width && X <= rect.X + rect.Width && rect.Y <= Y + Height && Y <= rect.Y + rect.Height;
211
212 /// <summary>Creates the smallest possible third rectangle that can contain both of two rectangles that form a union.</summary>
213 /// <returns>A third <see cref="RectangleI"/> structure that contains both of the two rectangles that form the union.</returns>
214 /// <param name="a">A rectangle to union. </param>
215 /// <param name="b">A rectangle to union. </param>
216 /// <filterpriority>1</filterpriority>
217 public static RectangleI Union(RectangleI a, RectangleI b)
218 {
219 int x = Math.Min(a.X, b.X);
220 int num2 = Math.Max(a.X + a.Width, b.X + b.Width);
221 int y = Math.Min(a.Y, b.Y);
222 int num4 = Math.Max(a.Y + a.Height, b.Y + b.Height);
223 return new RectangleI(x, y, num2 - x, num4 - y);
224 }
225
226 /// <summary>Adjusts the location of this rectangle by the specified amount.</summary>
227 /// <returns>This method does not return a value.</returns>
228 /// <param name="y">The amount to offset the location vertically. </param>
229 /// <param name="x">The amount to offset the location horizontally. </param>
230 /// <filterpriority>1</filterpriority>
231 public RectangleI Offset(int x, int y) => new RectangleI(X + x, Y + y, Width, Height);
232
233 public static implicit operator RectangleI(RectangleF r) => r.AABB;
234
235 /// <summary>Converts the Location and <see cref="Size"/> of this <see cref="RectangleI"/> to a human-readable string.</summary>
236 /// <returns>A string that contains the position, width, and height of this <see cref="RectangleI"/> structure¾for example, "{X=20, Y=20, Width=100, Height=50}".</returns>
237 /// <filterpriority>1</filterpriority>
238 public override string ToString() => $"X={X.ToString(CultureInfo.CurrentCulture)}, "
239 + $"Y={Y.ToString(CultureInfo.CurrentCulture)}, "
240 + $"Width={Width.ToString(CultureInfo.CurrentCulture)}, "
241 + $"Height={Height.ToString(CultureInfo.CurrentCulture)}";
242
243 public bool Equals(RectangleI other) => X == other.X && Y == other.Y && Width == other.Width && Height == other.Height;
244 }
245}