A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4namespace osu.Framework.Graphics.Performance 5{ 6 /// <summary> 7 /// The state of a <see cref="LifetimeEntry"/>. 8 /// </summary> 9 public enum LifetimeEntryState 10 { 11 /// <summary> 12 /// The <see cref="LifetimeEntry"/> hasn't been processed within the <see cref="LifetimeEntryManager"/> yet. 13 /// </summary> 14 New, 15 16 /// <summary> 17 /// The <see cref="LifetimeEntry"/> is currently dead and becomes alive when current time &gt;= <see cref="LifetimeEntry.LifetimeStart"/>. 18 /// </summary> 19 Future, 20 21 /// <summary> 22 /// The <see cref="LifetimeEntry"/> is currently alive. 23 /// </summary> 24 Current, 25 26 /// <summary> 27 /// The <see cref="LifetimeEntry"/> is currently dead and becomes alive when current time &lt; <see cref="LifetimeEntry.LifetimeEnd"/>. 28 /// </summary> 29 Past, 30 } 31}