A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2// See the LICENCE file in the repository root for full licence text.
3
4namespace osu.Framework.Graphics.Performance
5{
6 /// <summary>
7 /// The state of a <see cref="LifetimeEntry"/>.
8 /// </summary>
9 public enum LifetimeEntryState
10 {
11 /// <summary>
12 /// The <see cref="LifetimeEntry"/> hasn't been processed within the <see cref="LifetimeEntryManager"/> yet.
13 /// </summary>
14 New,
15
16 /// <summary>
17 /// The <see cref="LifetimeEntry"/> is currently dead and becomes alive when current time >= <see cref="LifetimeEntry.LifetimeStart"/>.
18 /// </summary>
19 Future,
20
21 /// <summary>
22 /// The <see cref="LifetimeEntry"/> is currently alive.
23 /// </summary>
24 Current,
25
26 /// <summary>
27 /// The <see cref="LifetimeEntry"/> is currently dead and becomes alive when current time < <see cref="LifetimeEntry.LifetimeEnd"/>.
28 /// </summary>
29 Past,
30 }
31}