A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2// See the LICENCE file in the repository root for full licence text.
3
4using osuTK.Graphics;
5
6namespace osu.Framework.Graphics.OpenGL
7{
8 /// <summary>
9 /// Information for how the current frame buffer should be cleared.
10 /// </summary>
11 public readonly struct ClearInfo
12 {
13 /// <summary>
14 /// The default clear properties, as defined by OpenGL.
15 /// </summary>
16 public static ClearInfo Default => new ClearInfo(default);
17
18 /// <summary>
19 /// The colour to write to the frame buffer.
20 /// </summary>
21 public readonly Color4 Colour;
22
23 /// <summary>
24 /// The depth to write to the frame buffer.
25 /// </summary>
26 public readonly double Depth;
27
28 /// <summary>
29 /// The stencil value to write to the frame buffer.
30 /// </summary>
31 public readonly int Stencil;
32
33 public ClearInfo(Color4 colour = default, double depth = 1f, int stencil = 0)
34 {
35 Colour = colour;
36 Depth = depth;
37 Stencil = stencil;
38 }
39 }
40}