A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4namespace osu.Framework.Graphics.Animations 5{ 6 /// <summary> 7 /// An animation with well-defined frames. 8 /// </summary> 9 public interface IFramedAnimation : IAnimation 10 { 11 /// <summary> 12 /// The number of frames this animation has. 13 /// </summary> 14 int FrameCount { get; } 15 16 /// <summary> 17 /// The currently visible frame's index. 18 /// </summary> 19 int CurrentFrameIndex { get; } 20 21 /// <summary> 22 /// Displays the frame with the given zero-based frame index. 23 /// </summary> 24 /// <param name="frameIndex">The zero-based index of the frame to display.</param> 25 void GotoFrame(int frameIndex); 26 } 27}