A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4namespace osu.Framework.Graphics.Animations 5{ 6 /// <summary> 7 /// Represents all data necessary to describe a single frame of an <see cref="Animation{T}"/>. 8 /// </summary> 9 /// <typeparam name="T">The type of animation the frame data is for.</typeparam> 10 public struct FrameData<T> 11 { 12 /// <summary> 13 /// The contents to display for the frame. 14 /// </summary> 15 public T Content { get; set; } 16 17 /// <summary> 18 /// The duration to display the frame for. 19 /// </summary> 20 public double Duration { get; set; } 21 22 /// <summary> 23 /// The time at which this frame is displayed in the containing animation. 24 /// </summary> 25 internal double DisplayStartTime { get; set; } 26 27 /// <summary> 28 /// The time at which this frame is no longer displayed. 29 /// </summary> 30 internal double DisplayEndTime => DisplayStartTime + Duration; 31 } 32}