A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2// See the LICENCE file in the repository root for full licence text.
3
4using osu.Framework.Allocation;
5using osu.Framework.Graphics.Performance;
6using osu.Framework.Statistics;
7
8namespace osu.Framework.Tests.Visual.Testing
9{
10 public class TestSceneGlobalStatisticsDisplay : FrameworkTestScene
11 {
12 private GlobalStatisticsDisplay display;
13
14 [BackgroundDependencyLoader]
15 private void load()
16 {
17 Children = new[]
18 {
19 display = new GlobalStatisticsDisplay(),
20 };
21
22 display.ToggleVisibility();
23
24 GlobalStatistic<double> stat = null;
25
26 AddStep("Register test statistic", () => stat = GlobalStatistics.Get<double>("TestCase", "Test Statistic"));
27
28 AddStep("Change value once", () => stat.Value = 10);
29 AddStep("Change value again", () => stat.Value = 20);
30
31 AddStep("Register statistics non-alphabetically", () =>
32 {
33 GlobalStatistics.Get<int>("ZZZZZ", "BBBBB");
34 GlobalStatistics.Get<int>("ZZZZZ", "AAAAA");
35 });
36
37 AddStep("Register groups non-alphabetically", () =>
38 {
39 GlobalStatistics.Get<int>("XXXXX", "BBBBB");
40 GlobalStatistics.Get<int>("TTTTT", "AAAAA");
41 });
42 }
43 }
44}