A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using osu.Framework.Timing; 5 6namespace osu.Framework.Tests.Visual.Clocks 7{ 8 public class TestSceneClocks : TestSceneClock 9 { 10 protected override void LoadComplete() 11 { 12 base.LoadComplete(); 13 14 AddStep("add stopwatch", () => AddClock(new StopwatchClock(true))); 15 AddStep("add framed", () => AddClock(new FramedClock())); 16 AddStep("add lag", () => AddClock(new LaggyFramedClock())); 17 AddStep("add interpolating", () => AddClock(new InterpolatingFramedClock())); 18 AddStep("add decoupled", () => AddClock(new DecoupleableInterpolatingFramedClock())); 19 } 20 } 21}