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1namespace Kestrel.Framework.Client.Graphics.Buffers; 2 3public class ChunkMeshManager 4{ 5 readonly List<ChunkMesh> chunkMeshGenerationQueue = []; 6 7 8 public void QueueGeneration(ChunkMesh chunkMesh) 9 { 10 chunkMeshGenerationQueue.Add(chunkMesh); 11 } 12 13 public void GenerateFromQueueUnderTimeLimit(int milliseconds) 14 { 15 DateTime started = DateTime.Now; 16 17 TimeSpan elapsed = DateTime.Now - started; 18 while (elapsed.Milliseconds < milliseconds && chunkMeshGenerationQueue.Count > 0) 19 { 20 elapsed = DateTime.Now - started; 21 ChunkMesh chunkMesh = chunkMeshGenerationQueue[0]; 22 chunkMeshGenerationQueue.RemoveAt(0); 23 chunkMesh.Generate(); 24 } 25 } 26}