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1################################# 2# Shadows # 3################################# 4 5 6# Enabled client-side shadows on windows. Note desktop windows 7# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, 8# unless explicitly requested using the wintypes option. 9# 10# shadow = false 11shadow = true; 12 13# The blur radius for shadows, in pixels. (defaults to 12) 14# shadow-radius = 12 15shadow-radius = 15; 16 17# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) 18# shadow-opacity = .75 19 20# The left offset for shadows, in pixels. (defaults to -15) 21# shadow-offset-x = -15 22shadow-offset-x = -5; 23 24# The top offset for shadows, in pixels. (defaults to -15) 25# shadow-offset-y = -15 26shadow-offset-y = -5; 27 28# Avoid drawing shadows on dock/panel windows. This option is deprecated, 29# you should use the *wintypes* option in your config file instead. 30# 31# no-dock-shadow = false 32 33# Don't draw shadows on drag-and-drop windows. This option is deprecated, 34# you should use the *wintypes* option in your config file instead. 35# 36# no-dnd-shadow = false 37 38# Red color value of shadow (0.0 - 1.0, defaults to 0). 39# shadow-red = 0 40 41# Green color value of shadow (0.0 - 1.0, defaults to 0). 42# shadow-green = 0 43 44# Blue color value of shadow (0.0 - 1.0, defaults to 0). 45# shadow-blue = 0 46 47# Do not paint shadows on shaped windows. Note shaped windows 48# here means windows setting its shape through X Shape extension. 49# Those using ARGB background is beyond our control. 50# Deprecated, use 51# shadow-exclude = 'bounding_shaped' 52# or 53# shadow-exclude = 'bounding_shaped && !rounded_corners' 54# instead. 55# 56# shadow-ignore-shaped = '' 57 58# Specify a list of conditions of windows that should have no shadow. 59# 60# examples: 61# shadow-exclude = "n:e:Notification"; 62# 63# shadow-exclude = [] 64shadow-exclude = [ 65 "name = 'Notification'", 66 "class_g = 'Conky'", 67 "class_g ?= 'Notify-osd'", 68 "class_g = 'Cairo-clock'", 69 "_GTK_FRAME_EXTENTS@:c" 70]; 71 72# Specify a X geometry that describes the region in which shadow should not 73# be painted in, such as a dock window region. Use 74# shadow-exclude-reg = "x10+0+0" 75# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. 76# 77# shadow-exclude-reg = "" 78 79# Crop shadow of a window fully on a particular Xinerama screen to the screen. 80# xinerama-shadow-crop = false 81 82 83################################# 84# Fading # 85################################# 86 87 88# Fade windows in/out when opening/closing and when opacity changes, 89# unless no-fading-openclose is used. 90# fading = false 91fading = true 92 93# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) 94# fade-in-step = 0.028 95fade-in-step = 0.03; 96 97# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) 98# fade-out-step = 0.03 99fade-out-step = 0.03; 100 101# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) 102# fade-delta = 10 103 104# Specify a list of conditions of windows that should not be faded. 105# fade-exclude = [] 106 107# Do not fade on window open/close. 108# no-fading-openclose = false 109 110# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. 111# no-fading-destroyed-argb = false 112 113 114################################# 115# Transparency / Opacity # 116################################# 117 118 119# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) 120# inactive-opacity = 1 121inactive-opacity = 0.8; 122 123# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) 124# frame-opacity = 1.0 125frame-opacity = 0.7; 126 127# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) 128# menu-opacity = 1.0 129 130# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. 131# inactive-opacity-override = true 132inactive-opacity-override = false; 133 134# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) 135# active-opacity = 1.0 136 137# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) 138# inactive-dim = 0.0 139 140# Specify a list of conditions of windows that should always be considered focused. 141# focus-exclude = [] 142focus-exclude = [ "class_g = 'Cairo-clock'" ]; 143 144# Use fixed inactive dim value, instead of adjusting according to window opacity. 145# inactive-dim-fixed = 1.0 146 147# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, 148# like `50:name *= "Firefox"`. picom-trans is recommended over this. 149# Note we don't make any guarantee about possible conflicts with other 150# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. 151# example: 152# opacity-rule = [ "80:class_g = 'URxvt'" ]; 153# 154# opacity-rule = [] 155 156 157################################# 158# Background-Blurring # 159################################# 160 161 162# Parameters for background blurring, see the *BLUR* section for more information. 163# blur-method = 164# blur-size = 12 165# 166# blur-deviation = false 167 168# Blur background of semi-transparent / ARGB windows. 169# Bad in performance, with driver-dependent behavior. 170# The name of the switch may change without prior notifications. 171# 172# blur-background = false 173 174# Blur background of windows when the window frame is not opaque. 175# Implies: 176# blur-background 177# Bad in performance, with driver-dependent behavior. The name may change. 178# 179# blur-background-frame = false 180 181 182# Use fixed blur strength rather than adjusting according to window opacity. 183# blur-background-fixed = false 184 185 186# Specify the blur convolution kernel, with the following format: 187# example: 188# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; 189# 190# blur-kern = '' 191blur-kern = "3x3box"; 192 193 194# Exclude conditions for background blur. 195# blur-background-exclude = [] 196blur-background-exclude = [ 197 "window_type = 'dock'", 198 "window_type = 'desktop'", 199 "_GTK_FRAME_EXTENTS@:c" 200]; 201 202################################# 203# General Settings # 204################################# 205 206# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. 207# daemon = false 208 209# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. 210# `xrender` is the default one. 211# 212# backend = 'glx' 213backend = "xrender"; 214 215# Enable/disable VSync. 216# vsync = false 217vsync = true 218 219# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. 220# dbus = false 221 222# Try to detect WM windows (a non-override-redirect window with no 223# child that has 'WM_STATE') and mark them as active. 224# 225# mark-wmwin-focused = false 226mark-wmwin-focused = true; 227 228# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. 229# mark-ovredir-focused = false 230mark-ovredir-focused = true; 231 232# Try to detect windows with rounded corners and don't consider them 233# shaped windows. The accuracy is not very high, unfortunately. 234# 235# detect-rounded-corners = false 236detect-rounded-corners = true; 237 238# Detect '_NET_WM_OPACITY' on client windows, useful for window managers 239# not passing '_NET_WM_OPACITY' of client windows to frame windows. 240# 241# detect-client-opacity = false 242detect-client-opacity = true; 243 244# Specify refresh rate of the screen. If not specified or 0, picom will 245# try detecting this with X RandR extension. 246# 247# refresh-rate = 60 248refresh-rate = 0 249 250# Limit picom to repaint at most once every 1 / 'refresh_rate' second to 251# boost performance. This should not be used with 252# vsync drm/opengl/opengl-oml 253# as they essentially does sw-opti's job already, 254# unless you wish to specify a lower refresh rate than the actual value. 255# 256# sw-opti = 257 258# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, 259# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, 260# provided that the WM supports it. 261# 262# use-ewmh-active-win = false 263 264# Unredirect all windows if a full-screen opaque window is detected, 265# to maximize performance for full-screen windows. Known to cause flickering 266# when redirecting/unredirecting windows. 267# 268# unredir-if-possible = false 269 270# Delay before unredirecting the window, in milliseconds. Defaults to 0. 271# unredir-if-possible-delay = 0 272 273# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. 274# unredir-if-possible-exclude = [] 275 276# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows 277# in the same group focused at the same time. 278# 279# detect-transient = false 280detect-transient = true 281 282# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same 283# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if 284# detect-transient is enabled, too. 285# 286# detect-client-leader = false 287detect-client-leader = true 288 289# Resize damaged region by a specific number of pixels. 290# A positive value enlarges it while a negative one shrinks it. 291# If the value is positive, those additional pixels will not be actually painted 292# to screen, only used in blur calculation, and such. (Due to technical limitations, 293# with use-damage, those pixels will still be incorrectly painted to screen.) 294# Primarily used to fix the line corruption issues of blur, 295# in which case you should use the blur radius value here 296# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, 297# with a 5x5 one you use `--resize-damage 2`, and so on). 298# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. 299# 300# resize-damage = 1 301 302# Specify a list of conditions of windows that should be painted with inverted color. 303# Resource-hogging, and is not well tested. 304# 305# invert-color-include = [] 306 307# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. 308# Might cause incorrect opacity when rendering transparent content (but never 309# practically happened) and may not work with blur-background. 310# My tests show a 15% performance boost. Recommended. 311# 312# glx-no-stencil = false 313 314# GLX backend: Avoid rebinding pixmap on window damage. 315# Probably could improve performance on rapid window content changes, 316# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). 317# Recommended if it works. 318# 319# glx-no-rebind-pixmap = false 320 321# Disable the use of damage information. 322# This cause the whole screen to be redrawn everytime, instead of the part of the screen 323# has actually changed. Potentially degrades the performance, but might fix some artifacts. 324# The opposing option is use-damage 325# 326# no-use-damage = false 327use-damage = true 328 329# Use X Sync fence to sync clients' draw calls, to make sure all draw 330# calls are finished before picom starts drawing. Needed on nvidia-drivers 331# with GLX backend for some users. 332# 333# xrender-sync-fence = false 334 335# GLX backend: Use specified GLSL fragment shader for rendering window contents. 336# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` 337# in the source tree for examples. 338# 339# glx-fshader-win = '' 340 341# Force all windows to be painted with blending. Useful if you 342# have a glx-fshader-win that could turn opaque pixels transparent. 343# 344# force-win-blend = false 345 346# Do not use EWMH to detect fullscreen windows. 347# Reverts to checking if a window is fullscreen based only on its size and coordinates. 348# 349# no-ewmh-fullscreen = false 350 351# Dimming bright windows so their brightness doesn't exceed this set value. 352# Brightness of a window is estimated by averaging all pixels in the window, 353# so this could comes with a performance hit. 354# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) 355# 356# max-brightness = 1.0 357 358# Make transparent windows clip other windows like non-transparent windows do, 359# instead of blending on top of them. 360# 361# transparent-clipping = false 362 363# Set the log level. Possible values are: 364# "trace", "debug", "info", "warn", "error" 365# in increasing level of importance. Case doesn't matter. 366# If using the "TRACE" log level, it's better to log into a file 367# using *--log-file*, since it can generate a huge stream of logs. 368# 369# log-level = "debug" 370log-level = "warn"; 371 372# Set the log file. 373# If *--log-file* is never specified, logs will be written to stderr. 374# Otherwise, logs will to written to the given file, though some of the early 375# logs might still be written to the stderr. 376# When setting this option from the config file, it is recommended to use an absolute path. 377# 378# log-file = '/path/to/your/log/file' 379 380# Show all X errors (for debugging) 381# show-all-xerrors = false 382 383# Write process ID to a file. 384# write-pid-path = '/path/to/your/log/file' 385 386# Window type settings 387# 388# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: 389# "unknown", "desktop", "dock", "toolbar", "menu", "utility", 390# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", 391# "tooltip", "notification", "combo", and "dnd". 392# 393# Following per window-type options are available: :: 394# 395# fade, shadow::: 396# Controls window-type-specific shadow and fade settings. 397# 398# opacity::: 399# Controls default opacity of the window type. 400# 401# focus::: 402# Controls whether the window of this type is to be always considered focused. 403# (By default, all window types except "normal" and "dialog" has this on.) 404# 405# full-shadow::: 406# Controls whether shadow is drawn under the parts of the window that you 407# normally won't be able to see. Useful when the window has parts of it 408# transparent, and you want shadows in those areas. 409# 410# redir-ignore::: 411# Controls whether this type of windows should cause screen to become 412# redirected again after been unredirected. If you have unredir-if-possible 413# set, and doesn't want certain window to cause unnecessary screen redirection, 414# you can set this to `true`. 415# 416wintypes: 417{ 418 tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; 419 dock = { shadow = false; } 420 dnd = { shadow = false; } 421 popup_menu = { opacity = 0.8; } 422 dropdown_menu = { opacity = 0.8; } 423};