using System.IO; /// Contains the library name of EGL. internal class CustomEglLibNameContainer : LocalLibNameContainer { /// public override string Linux { get; } = Path.Combine(AssemblyDirectory, "libEGL.so"); /// public override string Android { get; } = Path.Combine(AssemblyDirectory, "libEGL.so"); /// public override string MacOS { get; } = Path.Combine(AssemblyDirectory, "libEGL.dylib"); /// public override string IOS { get; } = Path.Combine(AssemblyDirectory, "libEGL.dylib"); /// public override string Windows64 { get; } = Path.Combine(AssemblyDirectory, "libEGL.dll"); /// public override string Windows86 { get; } = Path.Combine(AssemblyDirectory, "libEGL.dll"); }