using System.IO;
/// Contains the library name of EGL.
internal class CustomEglLibNameContainer : LocalLibNameContainer {
///
public override string Linux { get; } = Path.Combine(AssemblyDirectory, "libEGL.so");
///
public override string Android { get; } = Path.Combine(AssemblyDirectory, "libEGL.so");
///
public override string MacOS { get; } = Path.Combine(AssemblyDirectory, "libEGL.dylib");
///
public override string IOS { get; } = Path.Combine(AssemblyDirectory, "libEGL.dylib");
///
public override string Windows64 { get; } = Path.Combine(AssemblyDirectory, "libEGL.dll");
///
public override string Windows86 { get; } = Path.Combine(AssemblyDirectory, "libEGL.dll");
}