Multi-platform .NET bindings to the Ultralight project.
1%YAML 1.1 2%TAG !u! tag:unity3d.com,2011: 3--- !u!55 &1 4PhysicsManager: 5 m_ObjectHideFlags: 0 6 serializedVersion: 8 7 m_Gravity: {x: 0, y: -9.81, z: 0} 8 m_DefaultMaterial: {fileID: 0} 9 m_BounceThreshold: 2 10 m_SleepThreshold: 0.005 11 m_DefaultContactOffset: 0.01 12 m_DefaultSolverIterations: 6 13 m_DefaultSolverVelocityIterations: 1 14 m_QueriesHitBackfaces: 0 15 m_QueriesHitTriggers: 1 16 m_EnableAdaptiveForce: 0 17 m_ClothInterCollisionDistance: 0 18 m_ClothInterCollisionStiffness: 0 19 m_ContactsGeneration: 1 20 m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 m_AutoSimulation: 1 22 m_AutoSyncTransforms: 0 23 m_ReuseCollisionCallbacks: 1 24 m_ClothInterCollisionSettingsToggle: 0 25 m_ContactPairsMode: 0 26 m_BroadphaseType: 0 27 m_WorldBounds: 28 m_Center: {x: 0, y: 0, z: 0} 29 m_Extent: {x: 250, y: 250, z: 250} 30 m_WorldSubdivisions: 8