Multi-platform .NET bindings to the Ultralight project.
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1using System; 2using System.Collections; 3using System.Collections.Generic; 4using NUnit.Framework; 5using UnityEngine.SceneManagement; 6using UnityEngine.TestTools; 7using Object = UnityEngine.Object; 8 9namespace Tests { 10 11 public class TestsSceneTests { 12 13 [UnityTest] 14 [Timeout(int.MaxValue)] 15 public IEnumerator CheckUltralightBrowserDemo() { 16 if (SceneManager.GetActiveScene().name != "TestsScene") 17 SceneManager.LoadScene("TestsScene"); 18 yield return null; 19 20 var browser = Object.FindObjectOfType<UltralightBrowserDemo>(); 21 Assert.IsNotNull(browser, "Browser should exist."); 22 23 Assert.AreNotEqual("UltralightSharp Demo", browser.Title, "Browser should not be pre-loaded."); 24 25 browser.Url = "file:///index.html"; 26 27 Assert.AreNotEqual("UltralightSharp Demo", browser.Title, "Browser should not be load immediately."); 28 29 do { 30 yield return null; 31 32 if (!browser.WillRender) 33 browser.OnWillRenderObject(); 34 35 Assert.IsTrue(browser.WillRender, "Should update and render."); 36 } while (browser.IsLoading); 37 38 Assert.IsFalse(browser.Failed, "Should not fail to load."); 39 Assert.IsTrue(browser.IsLoaded, "Should be loaded."); 40 Assert.IsTrue(browser.IsDomReady, "DOM should be ready."); 41 42 Assert.AreEqual("UltralightSharp Demo", browser.Title); 43 } 44 45 } 46 47}