1#version 300 es 2precision highp float; 3 4in vec3 vPos; 5 6out vec2 fUv; 7 8void main() 9{ 10 gl_Position = vec4(vPos.x, vPos.y, vPos.z, 1.0); 11 fUv = 0.5 * vPos.xy + vec2(0.5,0.5); 12}