Simple Directmedia Layer
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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#ifndef SDL_triangle_h_ 23#define SDL_triangle_h_ 24 25#include "SDL_internal.h" 26 27#include "../SDL_sysrender.h" // For SDL_TextureAddressMode 28 29extern bool SDL_SW_FillTriangle(SDL_Surface *dst, 30 SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, 31 SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2); 32 33extern bool SDL_SW_BlitTriangle(SDL_Surface *src, 34 SDL_Point *s0, SDL_Point *s1, SDL_Point *s2, 35 SDL_Surface *dst, 36 SDL_Point *d0, SDL_Point *d1, SDL_Point *d2, 37 SDL_Color c0, SDL_Color c1, SDL_Color c2, 38 SDL_TextureAddressMode texture_address_mode); 39 40extern void trianglepoint_2_fixedpoint(SDL_Point *a); 41 42#endif // SDL_triangle_h_