Simple Directmedia Layer
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1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21// This is included in SDL_internal.h 22//#include "SDL_internal.h" 23 24#ifndef SDL_utils_h_ 25#define SDL_utils_h_ 26 27// Common utility functions that aren't in the public API 28 29// Return the smallest power of 2 greater than or equal to 'x' 30extern int SDL_powerof2(int x); 31 32extern Uint32 SDL_CalculateGCD(Uint32 a, Uint32 b); 33extern void SDL_CalculateFraction(float x, int *numerator, int *denominator); 34 35extern bool SDL_startswith(const char *string, const char *prefix); 36extern bool SDL_endswith(const char *string, const char *suffix); 37 38/** Convert URI to a local filename, stripping the "file://" 39 * preamble and hostname if present, and writes the result 40 * to the dst buffer. Since URI-encoded characters take 41 * three times the space of normal characters, src and dst 42 * can safely point to the same buffer for in situ conversion. 43 * 44 * Returns the number of decoded bytes that wound up in 45 * the destination buffer, excluding the terminating NULL byte. 46 * 47 * On error, -1 is returned. 48 */ 49extern int SDL_URIToLocal(const char *src, char *dst); 50 51typedef enum 52{ 53 SDL_OBJECT_TYPE_UNKNOWN, 54 SDL_OBJECT_TYPE_WINDOW, 55 SDL_OBJECT_TYPE_RENDERER, 56 SDL_OBJECT_TYPE_TEXTURE, 57 SDL_OBJECT_TYPE_JOYSTICK, 58 SDL_OBJECT_TYPE_GAMEPAD, 59 SDL_OBJECT_TYPE_HAPTIC, 60 SDL_OBJECT_TYPE_SENSOR, 61 SDL_OBJECT_TYPE_HIDAPI_DEVICE, 62 SDL_OBJECT_TYPE_HIDAPI_JOYSTICK, 63 SDL_OBJECT_TYPE_THREAD, 64 65} SDL_ObjectType; 66 67extern Uint32 SDL_GetNextObjectID(void); 68extern void SDL_SetObjectValid(void *object, SDL_ObjectType type, bool valid); 69extern bool SDL_ObjectValid(void *object, SDL_ObjectType type); 70extern void SDL_SetObjectsInvalid(void); 71 72extern const char *SDL_GetPersistentString(const char *string); 73 74#endif // SDL_utils_h_