A realtime multiplayer version of the boardgame Ricochet Robots
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1export type GridType = { 2 type: Tiles; 3 wallX: boolean; 4 wallY: boolean; 5}[][]; 6 7export type N2 = { 8 x: number; 9 y: number; 10}; 11 12export const tiles = [ 13 "empty", 14 "joker", 15 "green_cog", 16 "green_moon", 17 "green_planet", 18 "green_star", 19 "blue_cog", 20 "blue_moon", 21 "blue_planet", 22 "blue_star", 23 "red_cog", 24 "red_moon", 25 "red_planet", 26 "red_star", 27 "yellow_cog", 28 "yellow_moon", 29 "yellow_planet", 30 "yellow_star", 31] as const; 32 33export type Tiles = (typeof tiles)[number]; 34 35export const tilesNoEmpty = tiles.filter( 36 (t): t is TilesNoEmpty => t !== "empty", 37); 38 39export type TilesNoEmpty = Exclude<Tiles, "empty">; 40 41export type Rockets = { 42 red: N2; 43 green: N2; 44 blue: N2; 45 yellow: N2; 46 silver: N2; 47}; 48 49export type Rocket = keyof Rockets;